HELLO PEOPLE,
I have an idea and I would like to share it, basically this concept is very generic, any similarity could be mere coincidence. Well, let’s go…
PVP/E Areas “12 hours long”
Basically, I think of allocating an area with a lot of enemies, raising the level to 67, putting all enemies as elite, increasing the drop rate to mutation level 7, putting the entire area forced for (players vs. Players), or (group against group) is to add some modifiers like quick enemy respawns.
Modifiers
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- 2x territory XP increase
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- Enemy Leveling 67.
- quick enemy respawn
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- Leveling Drops 595~605.
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- Enemies have skills from:
• Berserk
• Infected Throw
• Defy Death
• Normal attacks cause cold, heat, poison, electricity, immaterial, and arcane status.
- Enemies have skills from:
Named Enemies
I imagined something optional is diary. Each named enemy will drop a box containing possible loots, a series of legendary with perks as good for pvp as for pve, similar to the mermaid box or O.P.R. box
Possible Loot
• A timeless shard of enemy perk armor
• A 600gs weapon with Random perks
• A 600gs Armor with Random perks
• One package of infused coating [enemy]
PVP Players
Player also dropped items with gs 590~600, if you die to another player, it will not drop consecutively, each different player you kill in the area, will be energized 2, maximum of 50. Lose when you die! or when leaving the demarcated area
All of this was translated by google translator, I apologize for the mess, but I want to ask for your opinion… Would it be good for the game? ![]()
Portuguese is my native language
