Arena behind the scenes dev post

you are not only biased,

I played in over a hundred wars as a healer and adapted to each and every nerf and change upto now. Don’t accuse me of being ‘biased’ just because I stand against changes that would kill the balance.

you are clueless as well

Yep, 100+ wars but your open world PVP extravaganza counts for more. Shush.

And yet you have absolutely zero clue how healing on the PTR even works. Like you’re out here sounding bitter and didn’t even know that there is a dampening mechanic in play to the point somebody had to explain it to you. I understand that the healing nerfs are frustrating, but there was no way the live version of healing would be balanced in arenas.

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I’ve read notes and they mention it nowhere. The devs not providing info has nothing to do with my PVP experience. It does not discount anything.

It shows that you have not played the PTR and yet are still out here complaining about it without any experience.

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I’ve watched streams of arenas and know what sort of effect thsoe healing nerfs are going to have on war balance and literally any other aspect that isn’t 3v3. I know what sort of effect it’s had on healing numbers. The devs failing to explain one mechanic does not mean that what I’m saying isn’t true. It’s going to fuck wars. It’s going to fuck open world. And all for some 3v3 arena nobody is gonna give a fuck about in a month’s time. But the damage will have been done. You’re short sighted, and are advocating for changes that will fuck healers on a baseline. Doubt you even care. So why should we be listening to you?

Not my first one, but I only played some really crappy ones before… hehe.

But why do we need healers to be so mandatory for every content? You can do any PvE content with healers only. It will take a while but is 100% possible. So you should be able to do all content with only tanks or only DPS. The “roles” should be used to help each other, to be more efficient. I don’t want to join a group as a healer because they “need” one. I want to play with people that “wants” a healer in their group. There is a subtle difference.

And for PvP, why do battles “need” to be around killing/counter healers? Don’t you think that is a good sign that they are a little overtuned? Killing the healers first is (and should be) a good tactic, but I don’t want it to be the only one.

Here I have to completely disagree with you. Tab targeting games are completely different because you cannot avoid damage, so you need the healer to keep you alive. That’s why I think in NW, LS should be more of a support weapon than a healing one. Similar to mobas and fantasy shooters (OW, Valorant…).

With less healing, people are forced to play more careful and builds other than combos/CC become viable. Like bleeding/poison/burning builds that slowly cripples your enemy. Also, AoE damage can become important to counter zergs and force them to spread out, creating a more open and dynamic battle. I could be wrong, but that is how I see.
And on top of that, maybe it will be necessary to reduce de damage across the board or increase our HP pool. But to do that, first we need to nerf healing (otherwise everyone would be immortal).

Could you explain why? It’s definitely going to change wars and open world PvP, but why in a bad way? For expeditions though… We are going to have a bad time surviving in light and with the 1 sec cast time. I’m not happy with this but, hey, it’s another challenge.

Again, all of the above is because I (and some others in this thread) want the game to be slower and more tactical. If you enjoy the fast paced kill or die instantly action combat NW is becoming, you are right to complain about the healing nerfs.

This is one of those rare posts that call for LS nerfs and also a rework to provide something on the trade off. I’m all in with this. No more burst heal? Fine, but get something back that is not a nerfed joke like the VG, or simply remove the LS and lower the HP pots cooldown, I think y’all are okay with this right?

Dude you are terrible player. Ppl want to play other builds so if game mode would force them into healer build they dont want to it would be broken. Stop telling all other players are bad since they cant kill healers. Healer builds are just to easy to escape and heal up. Its always to play nice build that is better than others and think other players are bad since they have issue killing you. But it doenst make you a skilled player.

No and no. It will make wars more interesting that banch of GA/WH jumping on other band of same build and all depending on healers keep them alive. In fact healing is reason wars are bad design. At least one of few major ones.

Remember folks:

This is a Classless Game

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A healer should be mandatory for 3v3 arena… why is that a problem?

I want to play 50 man musket in wars and that should be viable forcing people into builds is bad🙂

And you can play 50 muskets war. You wont win much but you can do it. Issue is where you will get 50 musket players?

lol thinking healers shouldnt exist, while being unable to kill them calling people who do kill them bad players. When there clearly doing what you cant because you refuse to learn or listen. Makes any point you could make mute. Also im 20 every wepon, not just one so I can deal with whatever arises. Instead of making up excuses, also in any game like this with out healers there massive flops. Once again you talk out your butt do to the fact your not williing to learn. By You Words your the Definition of a bad player someone saying change the game ruin there chars to make it easier for me. This is why people are sick of your garbo

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I guess because then people have to use their brains instead of just bashing lmb to win.

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Not going to happen without melee stagger.

Kinda like I’ve been saying since, oh, they removed it in December 2020.

Without it, combat devolves into what weapons and abilities are taken rather than player skill.

When “what tools you bring” is more important than “how you use them”, skill-based combat goes out the door and combat aspires to mediocrity.

except it shouldn’t… Having a healer means you have less dps, however in this game 2 dps and a healer can outshine 3 dps because the healer can tank 2 people

they dont tank they run and dodge and do no damage and if your speced right they melt people also dont get 99% of us dont give a poo about arenas and the game will be dead next week with no healers

p.s think im making it up go look at player count at the moment were at lowest ever and the drop started when the annoucement was stated they were going threw with patch

Keep pretending anti heal, buff removal and rends don’t exist. Keep it up. The devs don’t know about them either.

Ah, I see your mistake. Not everyone is running vg to remove buffs. Or are you referring to plagued crits. If you do, not everyone is running it on their weapon and the perk is kind of useless because it has to many condition requirments to work. Now, rend is a bit strong, against heavy armor. Against a light armor and rapier that can outrun everything, not so much. It has a cooldown and the debuff doesn’t last long. The only weapons that can apply rend are so slow weapons with the exception of spear that locks you in the animation anyway giving the enemy player options to dodge/riposte.

Oh by the way, I am using the Blackguard Bow as I run bow/spear and with the bow buffs, light armor healers are a bit tricky do deal with, but not imposssible.

Now as a melee, dealing with a light armor healer with rapier should reward you with a unique title in game because that takes a shit ton of work