Sure, I agree with all those points. It should be slow, difficult, and an achievement to get to 200.
Did they make it more difficult to craft?
Did they add a new mechanic that makes it more engaging to craft?
Did they add any new items that would make it more unique to craft?
No. They didn’t. They artificially increased the grind. That’s all the did.
It’s the same crafting. But now it just costs an additional 250,000 of the same material for every profession.
You’re still going to be making thousands of useless items and salvaging them immediately after.
You’re still going to me harvesting hundreds of thousands of early game items like iron.
You just need to harvest hundreds of thousands more now.
That’s it. That’s the only change. This is not a good change. It’s an artificial increase to the grind for an already tediously grindy system. Nothing more.
I agree I am not 100% happy with it but I still play it cause that’s how it is now.
This is because iron ore is more sought after than platinum. Platinum is primarily used in jewel crafting whereas iron is used in a lot of crafting professions most people will always want iron and not everyone will want platinum.
Yeah I understand what you are saying. I think it was a blunder from amazon not to expect people to no life the game and smash out professions and GS and we are now paying the price for those blunders in many different ways.
But we are still playing and I am actually really enjoying this game. The first game since the DayZ mod released where I am committed to the grind and the game.
And if it goes to shit then I had fun all the same.
Eventually I predict the game will merge conventional servers and create new servers with different gamer parameters for players who would like a different experience and replay ability.
Fathered in gear and players won’t be a factor on those servers.
Do you think that you would be having the same amount of fun if you started playing today?
You’re going to need a cumulative 1,200,000 more material than you did when you started just to achieve the exact same result you did before.
Nothing about the crafting itself is different, you just need 1,200,000 more material than you did before.
At an approximate average rate of 40 iron ore per node, that’s an additional 30,000 iron veins you need to find, mine, and smelt. Not ore. veins. 30,000 additional veins to achieve the very same thing you did when you started.
Do you think a new player would find this change fun?
The same is true of WM grinding. Of refining material gathering. The grind has been increased in nearly every system.
1.1 made a lot of changes to keep those, no matter how it was obtained, in power as the top order in the game. You are really a meat puppet to all of them, or slave to taxes.
It’s annoying how they did it and won’t acknowledge that it isn’t fair and still try to sell it as something positive… It makes me think of if I should continue to spend time in a game that gets changed in such a way …
No reason to use platinum in JC, mine it for the gems then drop it on the ground, why waste flux on something that is trash in the system. Iron gets you the top JC ingot in the end.
Not even hardcore, cause you can do 10 rolls and get a BiS craft or you could do 120+ and not even get something useable.
I suggested that they at least allow us to pick 1 Stat Charm and 1 Perk Charm per craft. It’s typically pointless to pick a Stat Charm in most crafts, but then you pick a perk, but get the completely wrong stat, making the gear at best sellable, at worst completely worthless because there are no good builds that utilize that perk and stat combination.
They had a post up when the store was added to the closed beta a few months ago. Saying that boosts and azoth would be sold.
Then there was uproar about it and they clarified that it wouldn’t be out on release but around a year later. I hope they change their minds but with these different changes its looking more likely.
I vaguely remember that. Didn’t think it was craft XP boosts though. In any case, I’m a hardcore NW fan. Patient as all hell. Often called a white knight, which I’m fine with.
But, brotha, I tell you what… as soon as you can buy any advantage in the shop. I’ll say thank you to the Devs for the enjoyable game, I’ll uninstall, and I’ll never look back.
Agree I have done this too at Platinum and gold nodes. It just feels wrong. There should be some useful things (doesnt have to be amazing or OP just useful) you can craft for higher level players thats useful with this stuff that could be used.
Just for info from the lead game designer and other developers have confirmed that the game willl launch with cosmetics only but by 2022 this will change.
In further interviews the lead game designer confirmed that storage will probably be part of the shop.
Also anything in the game which currently feels like a time sink will also have some sort of shop solution.
Why i think this is by going by their statements and philosophy which on numerous times cite a person with not enough time to play the game shouldnt be penalised and can make up for time with cash.
They say a lot that it wont be pay to win, no gear etc. But methods to speed up professions are not off the cards.
There are a lot of interviews about it on line so have a look.
The bottom line for me is that this is Amazon and Amazon are really good at making money. They have no sub and I really dont think they are basing their weekly income from NW on some skins for weapons and armour. Anything which you need to farm is up for the shop - including imop orbs.
The problem for me comes with artificially making things harder (like skilling up professions and having the ridiculous orb mechanic) to create pain points which then encourage people to buy the solution in the shop.