I think the bonus to healing for light and for blocking stability and CC for heavy is fine. These bonuses just say you tank in heavy and you heal in light. I think that’s fine. It’s just the damage that I take issue with.
By giving bonus damage to light and medium it discourage damage builds in heavy. Even with my original suggestion of giving different armor classes 10% bonuses to just specific damage types rather than 20% to all of them as light is now… people were complaining that it cornered those classes into specific play styles. The way it is now, heavy feels like it’s play style options are VERY limited compared to the other armor classes.
Mobility has the upper hand on armor already. Why also get bonus damage too?
Something does need to be done about healers though. I think it’s the light armor specifically that’s the issue more than healing though I think 30% bonus in light seems over the top.