Armor Equip Load 1.whatever

Yep its really hard to balance heavy without making it OP. Especially in a burst or bust meta we have now. Whole system is kinda outdated. The only things that actually changed since last year is weapon balance and more perks. Its not sustainable.

3 Likes

Blocking is becoming better and better with each patch.
At this point I find it easier to block than dodge in many 1v1, namely SnS, Hatchet, Rapier, Spear and of course VG blade. I’m using spear and can’t block with hatchet btw. No shields.
Yes, blocking is way worse in large group fights but keep in mind the game isn’t revolving around just mass PvP. Also better blocking might give heavy armor users means to actually 1v1 because as of now, heavy is the worst equip load to 1v1/small scale with.

I’ve never felt like void-blade was so underwhelming until I learned void blade does absolutely no stamina damage.

It completely changed the game against a VG when I learned this.

1 Like

I desperately want, “set,” items in New World. This is sort of like having a set.

NGL as I run through the Min/Max configurations… It’s well thought out, TBH.

I do think the medium 5 piece should have a significantly higher impact due to the fact that Full medium is HEAVILY under the max scaling factors. Medium is significantly more squishy when you negate wearing a heavy helm and chest. 6% health on a bruiser is on average 800 health. That number is extremely low to destroy your mitigation scaling. I think giving Medium 5 pieces something like Shirking Damage would be great though. deal 5% more damage for 3 seconds when you dodge through an attack, no cooldown. It would really give it an evasive type of equipload that fits the title, “medium.”

There is apparently a CDR cap…? Nice though.

The -5% max HP might be a bit much as getting rid of a medium chest and losing health is a significant nerf to Light. (Maybe it needs this. haha.) The 5 casts passive seems like it would be abused by some and useless to others negating the use of light armor for some. Not sure if this was intended.

The dodge roll being on a set amount of pieces could be just put to the equipload itself due to the fact that you can run 2 light 2 medium and 1 heavy and have… no dodge roll? nobody would ever do this, but functionally it should be impossible to do that.

I love the 5 piece heavy passive.

2 Likes

I will edit the title post today to match the suggestions and some other thoughts I have on the subject as well. These changes are needed

This got me thinking…

What if Heavy Equipload doubled stamina and instead of a dodge… It’s 2 seconds of grit and 25% damage reduction? (Calculated before fortify)

Costs 50 stamina. 4 uses, runs same stamina Regen delay as dodge rolls, this also buffs blocking in heavy.

0 I Frames just TANKY AS FUCK!

You could skillfully mitigate rather than I Frame and have access to grit for certain things tactically.

4 Likes

This is quite interesting. On top of all of the things above it could work quite nicely together.

Yeah a lot of these suggestions seem pretty awesome. My only concern is the sword and shield balancing. The innate weight of shields severely restricts min/maxing if you have a shield equipped since it adds so much weight. If they just moved the stat budget strictly to swords (i.e. 30/31 sing stat) Then you could technically use just a sword as a weapon and spec down the left side for damage. But as it stands now a shield is a requirement just for the stats it provides. Even now you must be in all light with a round shield to even make the cutoff for the dodge roll.

Darkstar made some solid suggestions regarding how to balance shield existence in NW and to make it viable for other weapons too (spear, hatchet) with some adjustments. Thats in another thread which I am too lazy to find rn. He’ll be able to link it for you

Although I am not quite sure how to fit shields into this but here’s a point to remember:

solution in this thread is based around the amount of armor pieces you have and not their weight.

So you’d be able to run with a tower shield and 5 pieces of light and still dodge roll? That would skew everything in favor of the s&s at that point. Because it has increased blocking stability, not to mention the extra perks, more armor, and less stamina damage dealt.

It was intended. What I had in mind is firguring out ways around dmg vs survivability dilemma. Low res with light chest, -5%hp vs 30%dmg/heal, reduced cast time and that dmg bonus seems like a way to go. Maybe every 7 abilities instead of 5. In any case It will make people think about what ability to use next to fit the combo and hit the jackpot.

My only fear is that it could cause a lot of pain to point holders in Wars with Ice Storm + undending thaw and that 7% on top of all that. Then again heavy armor changes above may be able to tackle that because they would be much tankier and that is my aim.

Clear distinctions between armor types

Absolutely. I will change it.

1 Like

Thats why I said that I am not sure how to fit shields into this yet. Please dont jump into conclusions as I am aware of that. Instead of pointing out the obvious add some value please.

This concept is a draft. I am open to suggestions if they are better than what we have above. In fact at this point anything will be better than current equip load system which is just generic and unexciting.

If it was obvious, shouldn’t it have been mentioned in the original post? Tower shield adds about as much armor as a heavy head/gloves/boots.

And if you want my opinion on it, this seems like you’re just trying to get heavier pieces of equipment on a dodge roll build. Don’t know the numbers off the top of my head, but if you have 3 light pieces and 2 heavy chest/pants + tower shield, you’d be rocking the defense of a heavy character but still have decent damage and the dodge roll of light.

VG heavies do decent stamina damage and they fly out lighting fast. For normal ones I agree that they feel like you do nothing :smile:

Oh youre right. I must have c/p the text wrong. In the original post there was a mentioning that Idk how to fit shields into that yet. I will amend this tonight but yeah still obvious.

It is not my intention. I put unique bonuses on the 5th armor piece equipped in each type for a reason - to encourage people to use full sets of each type (heavy does it already but whatever). What you speak of didnt cross my mind at all so youre more likely to use it than I. As a matter of fact if I was to calculate it I wouldnt want to sacrifice 15% raw damage bonus for 2 heavy armor piece bonus mentioned above. In any case I am no a slave to numbers nor the meta I just want something new.

As I said instead of arguing with me add some value if you have something specific in mind that you would change here.

Adding value and giving opinions are two different things my friend. Unless you dont want to add any its fine, perhaps other will.

1 Like

The only one whos not adding value here so far is you. You just came here to make noise as far as I see. If you have something else in mind and of actual substance to add please share your thoughts or simply move on because no one needs your toxic attitude here.

Idk if its a need of attention, loneliness or perhaps frustration or whatever issue you have but if you result to insults so quickly over something so small then you need help buddy. Im done replying to you unless you add some actual value in this thread.

Scratch what I said in post 21 it actually is there in the original post I noticed it as I was about to edit. Read the post carefully from top to bottom next time and work on your reading comprehension before insulting someone.

Were you meaning this one?

Shield System reform and introduction of Dual-Weapons

1 Like

Indeed

Yeah, shields are another beast…

They’re a difficult one to balance when it comes to equipload.

You could just do the same with shields.

Round shield = a light piece

Kite Shield = a medium piece

Tower shield = a heavy piece

So that shields actually give you a decent boost to whatever you want.

This would give freedom of expression in a slight case allowing shield users to have 6 equipload set options.

If you are all heavy and take a tower shield then grant the 1st heavy piece ontop of the fifth.

OR

use a kite shield for stam Regen and cast distance to leaping strike

OR

use a round shield for a teency bit more damage, outgoing healing and -4% cast times

1 Like

You mean just adding another milestone as it is in original post?

I mean either that or just excluding 1 bonus for light if wearing kite and 2 bonuses counting from the top if wearing tower. Similar goes for medium, if you wear tower shield instead of kite then you lose one bonus from the top and if you put on round shield in medium you… well either get half of the 1 light piece bonus or nothing?

Im just spitballing

Oh I didnt notice you edit yeah that could work too

1 Like