Fair enough. Yeah Resilient I believe USED to work on enemies? Or is that not true. Ive lost track lol.
I have absolutely no clue.
all i know is i just want them on my stuff for pvp.
The perk pool is far too big…they should just remove it. AGS needs to do a “clean up” of the perk pool. Trim the pool down and any time they add a new one, remove an unused one.
PvE enemies definitely do grit attacks.
Any time you see them glow white, they have grit. Just like players.
Musketeers have it, all of the big wolves and tigers and mountain lions also have a charge attack with grit. I think some of the skeletons have it.
IDK about this. That is a very “short-sighted” perspective IMO. Solves the TODAY problem, but doesnt allow them to build on what they have, and it definitely prohibits them doing more horizontal progression in the future.
With the new zone coming out, likely a new dungeon, maybe new end game activities, I DONT want to see a level cap increase. I wouldnt mind a GS bump to 650, as long as it follows the same rules as 600->625 using Umbral. Maybe they increase the Mutations to M15 or M20 even.
But ultimately the best horizontal progression system (should they decide to keep at 625) is more perks.
I think a BETTER solution to the “Expanding Perk Pool” problem is creating a “reforge” system where you can re-forge gear, reroll perks on gear, etc.
This creates more scalability for them in the future.
For the time being they need to remove this perk it’s a useless and wastes my crafting.
Hmm it looks like someone has an two perk armor piece with the third being Reinforced and now wants the dev to turn this on BIS xD
Jokes aside, I loved your idea. It’s pretty useless. I think +9.8% armor per piece would be a great percentage (meaning that you would need to stack all 5 pieces with this perk to have an overall increase of 9.8% on your armor).
Another idea would turn this into something just like the physical aversion perk but against melee damage intake.
Dude, right now all dps weapons do funny dmg to heavy armor when he is buffed with fortify. Ask any musket, bow or fs user. This weapons just tickle. And in additionl that heavy armor can take dust T5 etc. So efect is he get like 500-600 dmg from ranged weapons, while single tick on scared ground heals for more.
I like the idea of making it reduce damage from grit attacks…
Physical Aversion: Reduces damage from physical range attacks
Elemental Aversion: Reduces damage from basic elemental attacks
Durability (insert other name) : reduce damage from grit attacks
well its a good thing people in wars dont use oblivions then. that would be awkward.
did u read ptr patch notes? no? go read.
Another solution would be to just remove this perk from the game. Along with other useless perks like beast bane etc.
- they are adding new perks to an already heavy RNG system.
Please re work crafting to give crafters more control.
If reinforced added % increase to phys & magical resistances, then it would actually be a decent perk. I like your suggestion. Right now, it’s literally useless.
Yes, what about?
I think the “re-work crafting” is the solution, not necessarily removing perks.
he is talking about the ptr update where in the future oblivion no longer removing sacreds in response to my reply stating oblivions right now are used to melt heavy armor in the context of where heavy armor goes (aka clumps)
we will see just how bad its going to get but its not even out yet.
Yeah that is partly my point. Without changing/updating crafting all this talk about fixing perks is pointless.
Not really. If they improve/buff some useless or dead perks, thats a net gain.
Any change to crafting is going to be SOMETHING like:
- a reforge system to re-roll perks on existing gear
- perk exclusions - allowing you to exclude certain perks when you craft
- OR; more control over allowing 2 perks, instead of 1.
ANY path they take with crafting, wouldnt impact if Reinforced is a useful or good perk. That is an independent item.
I am not asking for reinforced to become an “S-tier” perk. But when I think of “reinforced” this could be a really cool +Armor% perk, that actually COULD be pretty decent.
I think scaling up to 9.8% at 625, would be pretty fair. How much DR does an extra ~10% armor provide compared to other perks like Phys Aversion?
seeing as how good 200 con was.
10-20% is probably really fricking good.
at best since 10% of it was nerfed 2% would make sense. maybe 2.5% per piece.
10 to 12.5% + armor if you run all 5. now its an actual choice between resil and rein.
The idea was 9.8% armor, but it only applied to THAT piece.
So if you ran Medium for example, you would only want it on your Chest (heavy) and not some other light pieces.
So you would need to stack 5x 9.8% on every piece to actually get 9.8% total armor increase.