As you know, there is bonuses for using certain armor types such as light having a 20% dmg boost, medium 10% and heavy 0%.
They should add more that benefit heavy armor. Such as fortify last 30% longer on heavy, 15% on medium, and 0% longer on light. Or maybe heavy takes 50% less stamina consumption on blocks, 25% for medium, and 0% for light.
I’d really would like to see them play around with armor class buffs and debuffs. I think they shouldn’t try buffing heavy and medium just yet but to nerf light again. -5%-10% max health in a light equipment load would be interesting to try. It’ll push that glass canon build and make the high hitting damage dealers even squishier. They then also would have to sacrifice damage by putting points into con to make themselves a little more survivable.
Yea, I would just cap the mitigation for the various armor classes. Light armor can mitigate around 70% of incoming damage with a few stacks of fortify, which is way too much mitigation for light armor.
It’s a combination of iframes, dodges, fortify, and stamina regen it all works together in a way that I don’t think the devs ultimatley intend. The lack of rigid classes make a lot of variability that is ultra hard to test until it is in the wild. I’m willing to bet they kind of rely on developing meta to determine what should be adjusted as the most played is usually the most broken.