Armor Type Changes

As you know, there is bonuses for using certain armor types such as light having a 20% dmg boost, medium 10% and heavy 0%.

They should add more that benefit heavy armor. Such as fortify last 30% longer on heavy, 15% on medium, and 0% longer on light. Or maybe heavy takes 50% less stamina consumption on blocks, 25% for medium, and 0% for light.

No matter what it is, heavy needs some love.

I’d really would like to see them play around with armor class buffs and debuffs. I think they shouldn’t try buffing heavy and medium just yet but to nerf light again. -5%-10% max health in a light equipment load would be interesting to try. It’ll push that glass canon build and make the high hitting damage dealers even squishier. They then also would have to sacrifice damage by putting points into con to make themselves a little more survivable.

Play the PTR. The nerfs to light armor are more than enough next patch.

I have! Dodge distance hasn’t changed the survivability of this armor class. Nice suggestion though!

Yes it has, it’s way harder for them to escape once caught in melee range.

Actually…

Fortify should be 40% less effective and 40% shorter in light armor.

20% less in medium.

Same thought process they had with healing.

And… increase hp from con from 250 300 and 350. Allow heavily invested 400 con players to get upto 25k hp.

Buff all damage sources by 25%.

Id be okay with the dmg buff going i to armor…30% at light 15% in medium and amortize the rest to the weapons.

Light con light armor = glass cannon.
Heavy high con = tank.

Gradations between.

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Yea, I would just cap the mitigation for the various armor classes. Light armor can mitigate around 70% of incoming damage with a few stacks of fortify, which is way too much mitigation for light armor.

It’s a combination of iframes, dodges, fortify, and stamina regen it all works together in a way that I don’t think the devs ultimatley intend. The lack of rigid classes make a lot of variability that is ultra hard to test until it is in the wild. I’m willing to bet they kind of rely on developing meta to determine what should be adjusted as the most played is usually the most broken.

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