maybe he used one of the consumables that reduce elemental damage taken by %
nah. gonna leave it like this. not that i dont want to make it widely spread, but it is pointless. people are just going to find new exploit and break the system again. plus i dont even know what is the cause of it. as far as i know, there is fire staff perk exploit for 10percent dmg at the moment. and it works with all weapon.
Notice i am using great axe and war hammer, but the fire staff peak for 10% dmg if i have more than 50% mana still stay? I saw someone posted it on the forum and tested it for myself. It works. You can strip all your weapons, and the peak still stay. I tested the damage and it indeed does give that 10% bonus dps. Therefore, i believe there is more to it. Stackable accessories buff, stackable armor buffs. Onyx and malachite stackable bonus. I cant prove it exist, but at least i can tell, some players aint playing legit, that’s for sure.
Because old:
at least 22.5% damage reduction by resilient on armor
and if someone tested
10% damage reduction from 150 const (I guess)
= 32.5% or 22.5% damage reduction that should not have existed.
100 raw damage became 67.5 or 77.5 damage after mitigation.
Now: dont use critical strike in PVP, because they currently are weaker than normal hits.
Because 32.5% damage reduction (armor + 150 const), require you to at least have a mutliplier of 1.5 to deal the same damage compared to a normal hit.
You can spend these perks and items on more valuable alternatives instead, which means depending on weapon you run with your base crit chance of 5% (?) and try not to attack from behind.
With a multiplier of 1.3 the damage is 87.75, in 5% chance that equals to a part of 4.3875 to the other 95 unmitigated damage = 99.3875
This is as close as you can get back to the 100 unmitigated, so roughly 1/3 ( ~77.5 * 1.3 in case 150 const didnt work) or close to 50% ( ~67.5 * 1.5 if const was added to resilient perks) more damage than before.
Does crit make sense at all?
Just looking at passives and weapon base values combined
sword 13% chance at 1.3 multiplier
hatchet 9% chance at 1.4 multiplier
spear 10% to 35% chance (situational) at 1.3 multiplier
great axe 18%chance at 1.5multiplier
bow 100% chance at 1.5 (headshot) or 15% chance at 1.3 otherwise multiplier
musket 100% chance at +0 to +15% damage (situational headshot) or 2% chance at 1.3 multiplier
firestatt 19% chance at 1.4 multiplier
ice gauntlet 23% chance 1.45 multiplier
then add perks
+10% damage on weapon
+10% chance on ring
If the damage afterwards is still not at least 1.5, you are NOT gaining any benefit against resilient, so this obviously leaves only the great axe and the ice gauntlet to ever have benefits on critical strikes, while both also have additional benefits they might make use of.
great axe 28% at 1.6
ice gauntlet 33% chance at 1.55
100 raw damage will then be
great axe 72 + 30.24 = 102.24
ice gauntlet 67 + 34.5 = 101.5
There are other benefits linked to critical strikes, like cooldown or mana.
On the other hand, consider your ring might instead of providing +10% crit chance offer +5% damage of your type.
I’m guessing you have 50 con, the light armor user prob has 200 con, increase your health pool.

Quick testing cause I was bored.
This isn’t even true, resilience is still bugged.
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