Sword and board is like the only tank build (Well Rapier potentially aswell in a sense with riposte but thats an odd ball catagory) all the other weapons are bruiser weapons.
And that change would kinda buff them since your infuses dodge mechanics into the shield block mechanic pretty much hitting shift to reinforce block preventing stamina dmg for 1 second would literlay be the same as a dodge.
Heavy armor dodge isnt a gap close either all it is a literaly 1 second of invunerability which isnt required due to thgere insane armor bonuses on heavy.
Agreed, heavy armor meta is boring. Heavy armor for dps should be like heavy armor for healers. Reduced Damage and reduced healing.
War meta is still heavy armor its boring, nobody but tanks like to play heavy armor its boring being forced to play heavy armor as a mage or dps.
They could do something where if you have 300 con the damage reduction doesnt apply to you or something. So only tanks dont get effected by the damage reduction.
I feel like each piece of light armor you wear should give you +5% damage/healing, every heavy piece gives you -5% damage/healing, and medium armor is neutral. This would create more build diversity. There would be a reason to run all light armor instead of a medium chest and the rest light armor. It would get most players except for true tanks out of heavy armor.
They should also make a new attribute called fortitude or something. In this scenario, constitution would only increase your health pool. The new attribute would provide damage mitigation perks. So if you wanted to be tanky, you’d need to spec something like 200 con, 200 fortitude, and 100 strength. You would be durable, but your damage would be bad. The problem with the current attribute system is there is no trade off between damage and tanky-ness. You can put 300 points into your main damage stat and 200 points into constitution. A new attribute would solve this problem. You are either tanky or you do good damage/healing, but not both.
Alternatively, AGS could move the 150 and 200 constitution perks to like 225 and 275.
Heavy mid and light should not be changed by the dmg factor. It should be tweaked around the movement speed. The pure movement speed. heavy armor users should simply not be able to run as fast as mid and light users.
Umm no lol. You shouldn’t be able to wear heavy and be a DD at the same time. A heavy armor DD should never be able to kill a glass canon in less hits then vise versa. That makes no sense. An overall significant damage reduction needs to be implemented into heavy armour
Light,Medium and heavy catagory should only influence your dodge capability the dmg/healing +/- modifiers should be on individual armor pieces.
For example, Light armor pieces = +5% healing/dmg per piece
medium is 3% longer CC
heavy is -5% healing/dmg +5% CC duration +3 block stability
Otherwise you get people in full heavy to maximise protections, medium armor being 0.1 point off going to heavy and light being 0.2 points of medium or what not this u get a bit more diversity.
If you’re not out damaging a heavy armor user while wearing light or medium armor, the issue is either YOU, or your gear.
There is absolutely no way you are on the same level gear and stat wise if you’re fighting someone in heavy armor (as a light or medium armor user) and they are still out damaging you…
Adding the light armor damage buff and the heavy armor damage mitigation together only gives you a 5% damage boost for light armor
On top of that. I play bow, the only thing we can do with the bow in pvp is light attack because we’re not afforded the opportunity to use the heavy attack with it being the slowest charge time in the game. So as a glass cannon, I do about 1400 dmg against heavy’s, whereas they do do about 1900-2200 with the great axe light attacks in return. Resulting in a 3-4 hits to knock me and 9-12 hits to knock them in return. Say you don’t know what your talking about without saying you don’t know what your talking about
everyone keeps thinking its heavy armor, when it really isnt.
the difference in mitigation between heavy and light armor is about 20-15% depending on what is going on.
the big difference is constitution, they have more HP. also if they commit to 250 constitution, the first hit is signifigantly reduced
a 100 dmg stat 350 con heavy armor user is dealing 450ish dmg on light attacks to a light armor user
a 350 dmg stat 100 con is dealing 880ish dmg on light attacks to a heavy…
thats about 90% more damage dealt. versus about 20% damage reduced.
the main factor isnt armor, heavy armor is actually not that good. Its constitution, fortify, and perks/traits.
but mostly, the guys you think are tanks, are probably not tanks, they are probably dps with some constitution, or just outgearing/consumabling you in general
Are you dumb? When I say “altogether” I’m subtracting the difference of the damage resistance bonus of heavy armor from the damage bonus of light armor. That in no way means that the light armor will always be 5% higher then heavy armors😂 let me put this into perspective for you to get a better understanding of the current state. A glass cannon will take 9-12 light attacks dealing about 1000-1400 dmg per shot to kill a heavy. Whereas a heavy DD will never need more then 4 light attacks dealing 1800-2200 to kill a glass canon. Now how does that make sense to you? Because of the damage mitigation heavy armor offers, Heavy DDs are dealing more damage in pvp against the opposite whereas glass canons are doing significantly less. Either the damage boost for light armor had to be significantly increased, or the damage Resistance of heavy armor has to be significantly decreased. And don’t ever say some moronic crap like “heavy armor isn’t even meta” again because it most certainly is
Even if the numbers are right… i doubt that tho. It’s not rly relevant as a discussion point since you dont take mobility into account where light and medium do more hits then the heavy. The tunnel vision in this discussion … . You can nerve the DPS output to 0.01 for all I care on Heavy but pls give something back… you’re not, heavy is just going to be a training dummie.
The numbers are exactly right considering I get those numbers every single day as a glass cannon lmao. And no, heavy armor needs to be reserved solely for tanks and that’s it
You are fundamentally misunderstanding what makes light and medium armor overpowered. Iframes are totally broken - use them. If anything, heavy armor is severely disadvantaged right now, especially with all the ice gauntlet and void gauntlet abusers running around. Musket/bow is somewhat of a predator to these, and that’s where you should be attacking first.