Been saying this for a while
Heavy mid and light should not be changed by the dmg factor. It should be tweaked around the movement speed. The pure movement speed. heavy armor users should simply not be able to run as fast as mid and light users.
Umm no lol. You shouldn’t be able to wear heavy and be a DD at the same time. A heavy armor DD should never be able to kill a glass canon in less hits then vise versa. That makes no sense. An overall significant damage reduction needs to be implemented into heavy armour
then wear medium armor with plate pieces in there to put high range medium that should be your melee bruisers armors not full plate of invicability
Light,Medium and heavy catagory should only influence your dodge capability the dmg/healing +/- modifiers should be on individual armor pieces.
For example, Light armor pieces = +5% healing/dmg per piece
medium is 3% longer CC
heavy is -5% healing/dmg +5% CC duration +3 block stability
Otherwise you get people in full heavy to maximise protections, medium armor being 0.1 point off going to heavy and light being 0.2 points of medium or what not this u get a bit more diversity.
5 pieces of the same armor : give the armor bonus.
So u nerf the dps on heavy but leave the defense on other sets… that’s what a hyppocritten would do 
If you’re not out damaging a heavy armor user while wearing light or medium armor, the issue is either YOU, or your gear.
There is absolutely no way you are on the same level gear and stat wise if you’re fighting someone in heavy armor (as a light or medium armor user) and they are still out damaging you…
Adding the light armor damage buff and the heavy armor damage mitigation together only gives you a 5% damage boost for light armor 
On top of that. I play bow, the only thing we can do with the bow in pvp is light attack because we’re not afforded the opportunity to use the heavy attack with it being the slowest charge time in the game. So as a glass cannon, I do about 1400 dmg against heavy’s, whereas they do do about 1900-2200 with the great axe light attacks in return. Resulting in a 3-4 hits to knock me and 9-12 hits to knock them in return. Say you don’t know what your talking about without saying you don’t know what your talking about 
this isnt really accurate.
everyone keeps thinking its heavy armor, when it really isnt.
the difference in mitigation between heavy and light armor is about 20-15% depending on what is going on.
the big difference is constitution, they have more HP. also if they commit to 250 constitution, the first hit is signifigantly reduced
a 100 dmg stat 350 con heavy armor user is dealing 450ish dmg on light attacks to a light armor user
a 350 dmg stat 100 con is dealing 880ish dmg on light attacks to a heavy…
thats about 90% more damage dealt. versus about 20% damage reduced.
the main factor isnt armor, heavy armor is actually not that good. Its constitution, fortify, and perks/traits.
but mostly, the guys you think are tanks, are probably not tanks, they are probably dps with some constitution, or just outgearing/consumabling you in general
when you say adding it together, what you are basically saying is,
if all other stats stay the same, and you deal damage to him, and he deals damage to you, you’ll do 5% more.
so how is that not objectively superior to heavy armor?
dont bring up constitution, because then you have to bring up damage stats.
heavy armor is not superior. its actually pretty lame.
its only actually effective for anything once you bring in heals
Are you dumb? When I say “altogether” I’m subtracting the difference of the damage resistance bonus of heavy armor from the damage bonus of light armor. That in no way means that the light armor will always be 5% higher then heavy armors😂 let me put this into perspective for you to get a better understanding of the current state. A glass cannon will take 9-12 light attacks dealing about 1000-1400 dmg per shot to kill a heavy. Whereas a heavy DD will never need more then 4 light attacks dealing 1800-2200 to kill a glass canon. Now how does that make sense to you? Because of the damage mitigation heavy armor offers, Heavy DDs are dealing more damage in pvp against the opposite whereas glass canons are doing significantly less. Either the damage boost for light armor had to be significantly increased, or the damage Resistance of heavy armor has to be significantly decreased. And don’t ever say some moronic crap like “heavy armor isn’t even meta” again because it most certainly is
Even if the numbers are right… i doubt that tho. It’s not rly relevant as a discussion point since you dont take mobility into account where light and medium do more hits then the heavy. The tunnel vision in this discussion … . You can nerve the DPS output to 0.01 for all I care on Heavy but pls give something back… you’re not, heavy is just going to be a training dummie.
The numbers are exactly right considering I get those numbers every single day as a glass cannon lmao. And no, heavy armor needs to be reserved solely for tanks and that’s it
You are fundamentally misunderstanding what makes light and medium armor overpowered. Iframes are totally broken - use them. If anything, heavy armor is severely disadvantaged right now, especially with all the ice gauntlet and void gauntlet abusers running around. Musket/bow is somewhat of a predator to these, and that’s where you should be attacking first.
Damn every heavy user in your server has the same build, perks, gems, … that’s akward.
Heavy armor isn’t even close to meta. All the biggest tanks are using medium right now (which includes 2 heavy pieces, so you get quite a bit of protection in the process), and often times don’t even use “tank” weapons, instead just packing ice gauntlet, void gauntlet, or both, since these weapons stop the opponents from effectively iframing out of damage. Iframe and stop iframe is the meta.
They are not broken… they are what they are… that’s why there are roots, stuns, aoe’s in the game. Ppl should be more resourceful then always cry for nerf this, nerf that… . There is no such thing as a balanced 1v1 in mmorpgs… never was en never will be. Healing was OP cause no counter to it. Now there is… .
Nor do i at this point. Except for the one comment they made in a reply to this post.
The OP is playing off the standard riff of the ‘holy trinity’ in mmo’s: tank, healer, dps. We both know how this plays out.
This game from my perspective has tried to make adjustments to this model. Presumably to offer a different experience and challenge. GW2 did the same and some players were lost. Without that familiar framework these players either adjusted or lost interest. The posts here agreeing with the OP are an example of needing that familiarity.
Yet I absolutely love the variety. Seeing a three line group of heavy plate followed by leather wearers followed by cloth wearers was getting kind of dull. Almost everyone here could tell you exactly the roles of each line. This challenge of variety gives someone the opportunity all games are created for the chance to play.
So playing around with rng stats on rng gear and matching that to character stats and a concept can be quite fun for myself. It would be disappointing to see that change.