Keeping this as brief as possible. I am posting this from a discussion that I had with a friend last night. Now, he has spent hours and probably 60k or 70k to get his armorcrafting maxed. I informed him that the pvp damage mitigation is flat based on what encumbrance you are. He was shocked.
He went quiet for a moment and then said something along the lines of “So basically I spent all this time and money to max a skill where the gearscore/armor/magic resist doesn’t matter for pvp?” So I told him yes, only the substats and perks matter.
I think I actually witnessed a part of his passion for the game die. Why have an armorcrafting skill when your armor and magic resist do not matter in pvp? Who is going to buy your gear? The only gear that has any worth is gear with specific substats like cooldown reduction, luck, refreshing, or a few others. So what, grind mats for hours on end only to hope that you get something worth selling?
I just wanted to share this because I doubt that he will post on here.
Because you can still craft the best armor possible in the game for PVE and PVP. yes the damage is normalized for PVP but selecting perks on armor is what makes the crafting worth it.
Gear progression for PVP basically stops at 520 faction gear. the 535 gear is pretty much PVE gear so the only way to get anything that has effective build specific perks is to craft it or find it and in the long run crafting it at high GS is much faster than finding it.
i made the same mistake as your mate. my mate did only gathering/selling and he is still swimming in gold. i pumped so much gold/mats in my professions just to notice, that it is only a great gold and timewaste.
To give you and Idea I think a lot of this is server based. If say a GS 550 Str/Con Heavy chest went on the market on my server with even 1/2 decent perks not specific to a weapon that doesn’t use str then it would probably go for 3k-5k. not all servers are diluted with duped gold and voidbent. A piece of voidbent on my server would run 15k+ for just boots or gloves.
I mean, it’s not worthless; while it’s true that for both pve and pvp it’s the attributes / perks that matter, the higher the GS, the higher those attribute / perk numbers will be.
A 300 GS weapon with vicious on it might have a crit percentage of say, 4%. A 600 GS weapon with the same perk will have more than double that percentage. So it’s still worth investing in.
Yeah I didn’t mean it as it was completely useless, but the money and time invested takes a long time to recover from and get to the point where the investment was actually worth it.
As someone who leveled 200 furnishing only to find that
a) people only want chests and trophies (which are now saturating the market)
b) trophy mats for upgrades are prohibitively rare, and
c) people can loot chests that give more storage than even the highest-tier crafted chests,
I can at least empathize with the whole “I spent gold/time leveling a craft that wasn’t worth it” thing.
ya im a amour crafter it is HELL to level. Go gather for 2-3 hours (running around moving to towns with the right stations etc.) at level 150+ for 5-6 skills levels is not fun because your also burning 1k-2k Mats depending on your server economy. I started working on it more so for myself and my company. Its pretty useless early game other than bag crafting but late game the armor crafting is one of the best gear resources you can find.