Armoring minimum gear score goes up when trophies are removed

Character Name

  • Wallace

Issue that occurred

  • The minimum end of the “Potential Gear Score” shown in the Outfitting Station goes up by 3 when a Minor Armoring Crafting Trophy is either added or removed from a house. Repeatedly adding and removing the trophy will cause the minimum potential gear score to go up until it is equal to the maximum. This only appears to happen (or is more pronounced) when either Runic Leather or Asmodeum are selected as crafting ingredients. I was testing this with Shadewalker Shoes. This does not seem to have an impact on the gearscore of the item actually produced. If the game is exited and restarted the numbers go back to normal.

Time and Date

  • 11/3/21 9:30am Pacific

World/Server

  • Sarragalla

Location where issue occurred

  • Brightwood town

Any steps that can be taken to reproduce the issue

  • Have a 200 armorsmith check the potential gear score of Shadewalker Shoes when crafting them with Runic Leather and Asmodeum. Place and remove a Minor Armoring Crafting Trophy in a house several times and then check the potential gear score again.

This is a visual bug it happens with refining gear too.

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