Armourcrafting Nerf in 1.1 400 -> 1200 infused crafts needed 150-200

It’s great you’re looking at jewelcrafting and how much crafting XP is received per craft for high tier items. Next please take a look at armourcrafting. Before the patch, I worked out how many crafts of infused leather gloves were needed to finish the skill, from 150 to 200, and it was going to be just under 400 infused leather gloves. After the patch, the number is closer to 1200, a factor of three increase. This isn’t reasonable for crafting a max tier item, please take a look at it. Thanks.

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Every tradeskill needs more crafting since 1.1, more xp is needed to level up, but with juwelcrafting, the recieved xp was lowered from 4200 to 2000 per piece additionaly, so double cost increase.

I agree, before 1.1 the dev team stated the amount of items needed of the max tier would remain approximately the same. And now on the 1.1.1 patch notes they once again stated that the idea was to make it optimal to craft highest possible tier items to advance, and not just to make it a bigger grind.

So the threefold increase in the number of T5 items needed must be a mistake.

Also:

I’ve known players that abused duping and broken recipes and maxed multiple crafting skills in the first few weeks of the game in just a few hours, for doing that they received just a 24h ban, NOT EVEN A RESET to their trade skill advancements.

So now not only do I need to grind to achieve what exploiters did in the first weeks of the game easily, I also need to grind it 3 times more than before… Yeah, absolutely not going to.

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