As a musket/rapier, this patch is amazing

sooo much more free damage. every class gets this damage of course but i can dish it out from 100 meters away. we do about 12-14% extra dmg compared to last patch from my testing wich isnt bad. they also finaly fixed powder burn burns not giving mortal empower stacks. the best part about this update is asking ppl why they still cant kill me even after light and rapier nerfs. gotta tbag everyone and spam: i thought light and rapier was getting nerfed why didnt u kill me BOZO?

another great news is we can still jump outpost walls when 2 doors are up, we can still shoot respawns towers on both sides of the map fro outisde the outposts with 2 doors up. so we can go back to spawntrapping you.

12-14% more musket dmg isnt bad but im playing with my 3 buddies and our pocket, 4 muskets doin 12-14% more dmg starts getting noticeable

our best opr so far has been a combined 171 kills from our 4 muskets this patch. weve done better before patch but for some reason alot of people just leave opr or stay in spawn now. must be related to testosterone levels dropping by 60% in the past 20 years in north america

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As a heavy tank I get melted through just as fast as when i wear light, not sure if intended but it doesn’t feel great. I’ve also noticed the damage spike from rapier musket.

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lmao this guy we all know is 5’5 100 lbs haha lil guy

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well the patch seems to solve the unli roll issue of the light users. Pretty much light users would think twice before face diving you on this patch.

theres all the reason people leave opr or AFK… nobody got time for premades. lol Toxic.

This is why ags needs to remove group queues

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Muskets will be the reason why this game dies unfortunately. Every day i log off because my energy gets drained by muskets until i just can’t stand playing the game anymore.

Muskets will kill this game. Mark my words

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Yea now comes the complaining why musket and bows just camp… cuz their only mobility got taken from them

Yes I know there were camping muskets an bows already before the patch, but to someone who actually plays musket offensively, this is a big nerf. Additionally to the evade nerfs they also nerfed riposte into a state where it’s a gamble if it procs correctly or not and I-frames from light dodge roll messed up to the point where you get killed/get damage mid roll.

As a medium user the nerf is good. Pretty much if you’re 1 v 1 a musket user he either kill you from a far away or you caught him. The nerf is good since musket user don’t have a OP pocket get away tool and would actively distance himself unlike the older patch where he can fight you in a close fight.

low T levels and not wanting to improve is the reason why they leave

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