Created this a while ago since my layman’s knowledge couldn’t comprehend the reason for all the bugs that come with every patch, the desync and lag issues since launch and generally the apparent struggle AGS have had with any changes to the game. Glad to see someone with more know-how about this engine topic is bringing this up again. I didn’t get any reply back in the day either but interesting inputs by other game industry affiliates.
Hope you have more success as in AGS finally addressing all the technical issues and what the real reason behind them are. Not a single patch day was successful… and by that I do not mean just “bug free” but literally every patch broke the game a little more, resulted in rerolls, tp closings, players quitting and mostly negative feedback by the community.
When it comes to AGS team, they were comprised of great game developers from all over. Smeadley, from everquest who I think is the last talent left. Frazzini, I know I spelt that name wrong, was in charge of bringing in all the professional players. He grabbed designers and leaders from the command and conquer series to help set up AGS initially. Not to mention professionals from far cry and other notable games.
Lumberyard is the most NON friendly user Engine out there. In order to code in it, it requires a ton of extra time. Ashes of creation already had a good engine when they switched to unreal 5. They were asked why they did it and one of the reasons was to increase coding proficiency. It literally takes less steps to navigate these good AAA engines. I promise look it up. you are right I am sure some is incompetence , but they sure as hell don’t have a good starting point. Not to mention lumberyard was unstable before they tried to retool it. Its a recipe for disaster
they normally charge I think a 5% of sales to use unreal engine (some cases they have done it for free in exchange for going free download on epic store) this ontop of the 30% steam already charges I think the company didn’t like and opted for the cheaper version.
AoC can say they updated their engine to unreal 1000 or added unicorns and it’s still worthless because the game hasn’t launched yet.
I’ll give it a try when it launches, but we’re still far away from that ever happening.
Read your first reply to me. You’ll see that you attacked me and you’ll also see that you are the immature one. You also went ahead and responded one of my other posts and attacked me there as well. If you cannot see what you have done wrong several times I cannot help you.
I’m sorry but I’m done with you not matter what. I don’t think you worth my time. Good luck.
The problem isn’t the engine. If you think it is the engine, you are wrong. A engine doesn’t do “dupes”. If we had a NewWorld UE5 client the actual bugs will be exactly the same. Lumberyard isn’t the problem.
I repeat. The client’s engine wont change the war lags. IT isn’t related.
The server’s logic is different to the client’s engine.
If you want a good performance in wars, you have a lot of ways to do that. For example: you can “process” and manage the war in a separate instance. If you do that, it doesn’t care if the server has 5000 players, 1000 or 50. because the war will be running in a separate instance.
It can be done in java virtual machine or whatever you want to use as server logic. Doesn’t related to client’s engine. So the actual game can do that.
Another thing is optimization. For example: Player collision draws a lot of performance. In the next patch they are going to remove the player to player collision when not pvp. I hope it will increase the performance a lot of.
More tips? Reduce the “tick rate” in towns. I dont need the same “ticks per second” on towns that fighting. Why not simply update other player positions only 10 times per second in towns? Towns are very crowded…
And a large list.
The problem? They are focusing in releasing more contant and content, and a new weapon, instead of fix bugs and performance.
Also i think the client should be re-writen instead of be “patched”:
Remember the exploit on 1.0 when if you played in windowed mode you didn’t take damage??
It is not something to “patch” it is something to be re-writen. It shouldn’t matter what is happening in your PC to decide if you are going to take damage or not. So if this happen, it means that the code has very bad things. (Probably because in the early, NW wasn’t intended to be a MMORPG). (The same for trading post money not being received when a player was log-out).
What i would ask to AGS? stop releasing new content and fix the game. I still doesn’t know why they are going to release a new weapon with the actual list of bugs.