Lumberyard is the most NON friendly user Engine out there. In order to code in it, it requires a ton of extra time. Ashes of creation already had a good engine when they switched to unreal 5. They were asked why they did it and one of the reasons was to increase coding proficiency. It literally takes less steps to navigate these good AAA engines. I promise look it up. you are right I am sure some is incompetence , but they sure as hell don’t have a good starting point. Not to mention lumberyard was unstable before they tried to retool it. Its a recipe for disaster
We cannot keep Trade Post open even with current setup. I cannot imagine what would happen with a new engine.
Please stop suggesting things like this.
they normally charge I think a 5% of sales to use unreal engine (some cases they have done it for free in exchange for going free download on epic store) this ontop of the 30% steam already charges I think the company didn’t like and opted for the cheaper version.
I’ll act however I want and I do know better. Don’t act like you know me. Grow up kid. Manners are important!
AoC was already using UE4. It’s not the same as completely switching engines.
Open 3D Engine (O3DE) is the successor to Lumberyard.
Open 3D Engine is being actively worked on, with improvements added constantly.
You can view the current status of O3DE here:
GitHub - O3DE (Open 3D Engine)
I assume that O3DE is being updated to fix the issues, and New World is being updated with the latest O3DE builds. Can anyone confirm this?
AoC can say they updated their engine to unreal 1000 or added unicorns and it’s still worthless because the game hasn’t launched yet.
I’ll give it a try when it launches, but we’re still far away from that ever happening.
Read your first reply to me. You’ll see that you attacked me and you’ll also see that you are the immature one. You also went ahead and responded one of my other posts and attacked me there as well. If you cannot see what you have done wrong several times I cannot help you.
I’m sorry but I’m done with you not matter what. I don’t think you worth my time. Good luck.
no not how it started but whatever your right. i am done here
i think its open source now
Beause NW doesn’t have it’s release in 3-5 years.
Because AGS would basically have to completely re-write the entire game to work on a different engine.
The problem isn’t the engine. If you think it is the engine, you are wrong. A engine doesn’t do “dupes”. If we had a NewWorld UE5 client the actual bugs will be exactly the same. Lumberyard isn’t the problem.
as far as bugs go i think it is. your right there are other problems as well
i think it might be worth it
sure they do and lots of money. i don’t think it would take that long
I repeat. The client’s engine wont change the war lags. IT isn’t related.
The server’s logic is different to the client’s engine.
If you want a good performance in wars, you have a lot of ways to do that. For example: you can “process” and manage the war in a separate instance. If you do that, it doesn’t care if the server has 5000 players, 1000 or 50. because the war will be running in a separate instance.
It can be done in java virtual machine or whatever you want to use as server logic. Doesn’t related to client’s engine. So the actual game can do that.
Another thing is optimization. For example: Player collision draws a lot of performance. In the next patch they are going to remove the player to player collision when not pvp. I hope it will increase the performance a lot of.
More tips? Reduce the “tick rate” in towns. I dont need the same “ticks per second” on towns that fighting. Why not simply update other player positions only 10 times per second in towns? Towns are very crowded…
And a large list.
The problem? They are focusing in releasing more contant and content, and a new weapon, instead of fix bugs and performance.
Also i think the client should be re-writen instead of be “patched”:
Remember the exploit on 1.0 when if you played in windowed mode you didn’t take damage??
It is not something to “patch” it is something to be re-writen. It shouldn’t matter what is happening in your PC to decide if you are going to take damage or not. So if this happen, it means that the code has very bad things. (Probably because in the early, NW wasn’t intended to be a MMORPG). (The same for trading post money not being received when a player was log-out).
What i would ask to AGS? stop releasing new content and fix the game. I still doesn’t know why they are going to release a new weapon with the actual list of bugs.
LOL, why is it always old codger?
I though the current engine wasn’t meant for multiplayer gaming. That AGS just tried to retro fit it for their needs. I also thought I heard that it was out dated and not user friendly. I guess I don’t know what I am talking about. You seem to know better then me. Hopefully those things you mentioned fix the problems. That would make a lot of players happy. Thanks for lesson, I think I have a better understanding of it now
But I see your point. The actual client isn’t polished.
I would like to be able to play in “real full screen” instead of this “false” fullscreen we have now.
Also i would like to have a real graphics settings. I would like to set my shadows in low. Now when you set shadows in low, it simply reduce the “shadow distance”. I would like to reduce the “resolution” of the shadows for example.
We will see…