Ashes of Creation transferred over to Real Engine 5. Why can't NW

  • Because the new World needs to change their team
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I think lot of people said it on the start. I don’t think they can fix the game. For example the war lagfest is here from a start and many other things what destroying this game. The desync and other… I hope they will use move to different engine, bcs otherwise this game will have always lot of problems :expressionless:

if you look up lumberyard or open 3d 3engine it was notoriously bad with rendering. Thats why the devs called it the Boogeyman, because they would play other games while lumberyard loaded renderings. Once again it was never meant for multiplayer gaming. I would bet that has something to do with those problems. I don’t know for sure obviously I am not smart enough, but a lot of it makes sense. The fact that they keep fixing things and breaking down is a sure sign of something deeper

Created this a while ago since my layman’s knowledge couldn’t comprehend the reason for all the bugs that come with every patch, the desync and lag issues since launch and generally the apparent struggle AGS have had with any changes to the game. Glad to see someone with more know-how about this engine topic is bringing this up again. I didn’t get any reply back in the day either but interesting inputs by other game industry affiliates.

Hope you have more success as in AGS finally addressing all the technical issues and what the real reason behind them are. Not a single patch day was successful… and by that I do not mean just “bug free” but literally every patch broke the game a little more, resulted in rerolls, tp closings, players quitting and mostly negative feedback by the community.

When it comes to AGS team, they were comprised of great game developers from all over. Smeadley, from everquest who I think is the last talent left. Frazzini, I know I spelt that name wrong, was in charge of bringing in all the professional players. He grabbed designers and leaders from the command and conquer series to help set up AGS initially. Not to mention professionals from far cry and other notable games.

Maybe @Luxendra knows? Or, perhaps she has a new job description for the Lost Ark…?

We may never know.

Lumberyard is the most NON friendly user Engine out there. In order to code in it, it requires a ton of extra time. Ashes of creation already had a good engine when they switched to unreal 5. They were asked why they did it and one of the reasons was to increase coding proficiency. It literally takes less steps to navigate these good AAA engines. I promise look it up. you are right I am sure some is incompetence , but they sure as hell don’t have a good starting point. Not to mention lumberyard was unstable before they tried to retool it. Its a recipe for disaster

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We cannot keep Trade Post open even with current setup. I cannot imagine what would happen with a new engine.

Please stop suggesting things like this.

they normally charge I think a 5% of sales to use unreal engine (some cases they have done it for free in exchange for going free download on epic store) this ontop of the 30% steam already charges I think the company didn’t like and opted for the cheaper version.

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I’ll act however I want and I do know better. Don’t act like you know me. Grow up kid. Manners are important!

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AoC was already using UE4. It’s not the same as completely switching engines.

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Open 3D Engine (O3DE) is the successor to Lumberyard.

Open 3D Engine is being actively worked on, with improvements added constantly.
You can view the current status of O3DE here:

GitHub - O3DE (Open 3D Engine)

I assume that O3DE is being updated to fix the issues, and New World is being updated with the latest O3DE builds. Can anyone confirm this?

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AoC can say they updated their engine to unreal 1000 or added unicorns and it’s still worthless because the game hasn’t launched yet.
I’ll give it a try when it launches, but we’re still far away from that ever happening.

Read your first reply to me. You’ll see that you attacked me and you’ll also see that you are the immature one. You also went ahead and responded one of my other posts and attacked me there as well. If you cannot see what you have done wrong several times I cannot help you.

I’m sorry but I’m done with you not matter what. I don’t think you worth my time. Good luck.

no not how it started but whatever your right. i am done here

i think its open source now

Beause NW doesn’t have it’s release in 3-5 years.

Because AGS would basically have to completely re-write the entire game to work on a different engine.

The problem isn’t the engine. If you think it is the engine, you are wrong. A engine doesn’t do “dupes”. If we had a NewWorld UE5 client the actual bugs will be exactly the same. Lumberyard isn’t the problem.

as far as bugs go i think it is. your right there are other problems as well