Did they change something with how attacks receive priority? Especially vs grit, I can be 2/3 of the way through an attack animation and will just get negated by what seems to be a later attack by an opposing player. I get 100+ fps and < 50ms ping in OPR most of the time.
For example, I can get off an evade shot but if any attack animation is started by the opponent prior to hit, the arrow has no affect. I also see this for melee spear attacks as well. My attack will just be overridden by a latter attack.
It really has just broken my build and makes it unplayable. If it is prioritization, it renders most non- grit attacks useless. If it is server-> client issues, it doesn’t seem to be overcome by starting the attack earlier. Either way, it really sucks, and an easy reason to stop playing.