People for the most part don’t care about the new methods of expertise grind, in fact in some ways it gives people more options on how to get it. What people are raging about is having 100’s of hours of effort put into obtaining high GS in other ways, which will be undone with this patch.
I don’t understand why this is so hard to understand for some people. Retroactively removing peoples progress should never be tolerated. All idications from AGS during alpha/beta/launch until the recent patch notes is that crafting is a legitimate way to level up your gear score and allows people how to pick how they play.
Lets just cut the BS here and get to the point. If they had retroactively said that HWM grinding wasn’t the right way to get better gear and they had nerfed all that effort, and instead given the crafters a future advantage, the rage would be going the other way.
I did not exploit for HWM. Doing South Reek/Pool/Mines/Myrk took 1h00 to 1h15 when you could zerg it and make mobs lag so much that they would not move. Back then doing that 2 weeks maxed you out.
For upgrading HWM whit dungeon it should still take 333 boss kill, don’t know how many boss there are in the dungeon, I assume 3-4? It would still be over 80 runs.
AGS needs to start everybody on a level playing field, and that would be at 600. They can release the system and add content later on se we can grind anything above 600. Implementing the new system as is won’t bode well with the majority.
Answer this question honestly. If they decided that farming chests was cheese and scaled down your watermark to your based on your gather or crafting skill would that upset you ? I suspect the answer is yes and thats what they are essentially doing to us.
Believe me I am right there with you, it is the most trash grindy end game system I have ever seen. I didn’t do any WM before 1.1 due to how bad it was. This is why I welcome these changes, I honestly think they are a better system long term and actually took player feedback on HWM into consideration. I also like the variety they offer for leveling up through OPR etc.
It says a lot about this loot system that I actually prefer the oldschool Everquest method of gating drops behind specific mobs that:
Don’t always spawn (are rare and frequently replaced by a placeholder)
Take usually 20 minutes to an hour to respawn, some even more than 24 hours
Are reliable for the drop (they have a specific list of items they drop) but only drop the item you want less than 1% of the time
Are heavily camped by the server
The items drop are not personal and must be shared out (so you may not even get the item if it drops!)
I compare that to what we have here… and it still wins. At least then items became fabled and well known based on what mob drops them and if you really wanted an upgrade you went and camped that mob until you got it. I still way prefer that over luck systems.
Idk if the minis count but gen has probably 8 if you include the minis or more. Good speed clear takes 20-30m depending on who im with.
So you abused an early glitch to bug the servers. Also by doing gen you’ll get gypsum plus the arcana one and whatever else. Plus normal enemies still drop etc.
This is what I’m saying. I actually LIKE the expertise system except for nerfing stats players have now. The TIMING of this change is horrible not the change itself
I swear some of these people would say “thank you sir, may I have some more?”. Then they would go make threads on the forum talking about all the pride and accomplishment they will get from re-grinding their gear.
Do you really want me to go point you out threads complaining how bad the HWM grind is? Use the search tool it’s not hard to find. The problem with not resetting some items because people crafted their gear is there is also people who farmed t1 mats and bought their gear, should they not be 500 also? What about the people who own a company and never farmed one day in their life but have 600 GS from using tax income, should they not have 500? That’s the problem with your line of thinking, this WM system was advertised and has been the core game mechanic since launch.