Rework the auction house so that people can buy stuff that’s listed anywhere in the world, have the tax dollars go to the town it’s listed in. This would be more convenient for the player purchasing, the player selling and the owner of the territory it’s listed in. It would help balance the territory economy.
I’ll pass this idea to devs .
This would ruin many players’ gameplay… There is a lot of folks who trade and find that a very fulfilling part of the game and spends hours doing that alone. (I’m one of those, but I don’t spend horrendous hours doing it like some do)
I like the seperate markets, now what does need to happen is give us option to sort, group things by type, view sell orders and buy orders on the same screen, be able to filter by what’s in our backpack, etc.
There is no Auction House. Do you see any “auctions”?
At this point they may as well do it, separate marketplaces is a remnant of the original full loot design where you risked loss physically moving the goods from point A to point B(think EVE).
I’d have liked that vision much better, but now that they’ve went down the generic PvE MMO path there’s little gameplay reason for separate marketplaces.
thats what you call rework ? lol
The way the Trading House atm is very good, It’s what call “balanced”. Just you and some people dont get it
The only problem the TRADING POST has is an inconsistent tax application. A Sell Order writer pays undiscounted transaction tax when their order is filled. The person filling that Sell Order ALSO pays transaction tax, but at a discounted rate, based on their territory standing. A Buy Order writer pays NO transaction tax when their order is filled. The person filling that Buy Order pays a discounted transaction tax. I can’t find any sort of documentation on what the proper intended taxation is, single, like the buy orders, or double, like the sell orders. I don’t care which way it is, it just needs to be consistent
What the TRADING POST does need is an overhaul to the user interface. The fact that I can’t see details of both sides of a market without the pseudo-creation of a transaction seems clunky at best. The My Orders Listing sorting seems broken, especially when I sort by shortest to longest time remaining, and an order expiring tomorrow is listed before an order with 2 hours remaining. Sorting by name doesn’t seem to work either. My expired and filled orders do not have an expiration date on them, so if I look at the Iron Ore orders on that page, I can’t gather any information about pricing or volume trends, because I can’t tell the difference between a order filled yesterday and one filled 5 days ago.
Auction house.
If you don’t like it, eat me! 
Don’t misunderstand me, but you’re the one getting it wrong. If you’ve ever been responsible for the maintenance of any town other than everfall/windsward you’ll know how much this local market thing affects stuff.
It goes way beyond users’ convenience, it’s a flaw in the territory system itself. After some point the weekly tax for a town goes from 35K to 100K, which is based on how many upgrades said town has. That adds a soft cap on how sustainable any of the fringe towns (not EF/WW) are. You can’t really have many upgrades in them, and they basically become “first come, first serve” areas, where no company really wants to defend them - and that goes against the very purpose of the territory ownership system: it’s anti-competition.
Fringe towns need the tax income from the auction house to survive. Enabling a global market will decentralize stuff from EF/WW and, even though it won’t solve this fundamental issue, it’ll make them more sustainable.
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