[Aurora Project] Brainstorm: List of minor changes

> [Aurora Project] What New World could become <

Greetings to all.

The so-called “Aurora Project” is a set of ideas divided into several Post, where they will be treated individually and precisely. It is very important to understand that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

More Posts will be added over time and with new ideas. I accept contributions from other users who send them to me by Private Message to continue creating a “New World”.

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In this Post I will publish small changes / suggestions that do not require many details. The list will be updated over time. You can click on each section to see it in more detail.

- To be able to collect infinite water from the wells in the settlements.

It stands to reason that this is the way any player could get water inside the settlements, and it is very shocking to see that you can only collect water once.
Being able to collect infinite water would greatly speed up the manufacturing processes, especially the Arcano, in addition to saving you from having to go to the nearest river when you have a well right in front …
I don’t understand the logic of this because I can’t get more water, but my partner can come and get water if he hasn’t gotten it yet. What is the logic then? Because the well is not empty, it still has water for other players, why not for me?

- A logical drop according to the enemies.

What’s the point of killing a wolf in the middle of a forest and having it drop a metal breastplate on you? : S
Or what is the point of killing a deer and having it drop a leather boot on you?
Even within the Dunegons, what is the point of those enemies who are almost naked and without any conscience, dropping equipment on you?

This game has a very important crafting component and I think that they should not drop equipment under any circumstances, I think that a wolf, a deer, an undead in a dungeon, or even the final Boss of this, should always drop materials to make equipment, and never the team directly.
In addition, to apply logical drops, for example that only “humanoids” such as the undead can drop gold, while wolves, deer, even ghosts and everything that does not make any sense that has gold, can drop this resource. It’s like looting a dead wolf and being given deerskin, iron or wood … what sense would it make? The same sense as dropping boots or gold: S

- A logical loot for reward boxes in missions.

It is logical to think that if a player is using medium equipment and rapier + bow, it is because they want to use that equipment and it is not something that they are using randomly, why then do the reward boxes in missions give you random equipment?
We players spend time completing that mission in the hopes of improving our gear, and I think those boxes should reward you with things that the player is “already using.” The same types of weapons and the same type of armor. I think we would all appreciate it. We are already a little tired of so much RNG system (pure luck) in video games, and we prefer to always have rewards based on our “effort” and it is not pure “luck”.

- Show the empty quiver when you run out of arrows.

I don’t think there is much to say about this, it is simply showing an empty quiver if we don’t have any more arrows. Actually the quiver currently has 9 arrows and it would be great to see how, from 9 or fewer arrows, those arrows visually descend into your quiver; but in case of considering this “excessive”, it would be enough to see an empty quiver when there are no more arrows available.

- Lore's books/sheets/scrolls/etc, already read, should not glow (Or remove them).

Something simple again. Currently it is not easy to know what you have already read and what not because everything continues to shine, and you end up clicking again and again on those documents that you have already read. In addition, there is already a tab in the Lore menu where you can read them again, so it is not necessary to remember that those documents already read are still there. What’s more, I would remove them from the map for those players who already picked them up, but if you don’t want to do that, just remove their brightness.

- Being able to "navigate" through the professions menus.

In the professions menus a player can select an “item” to see what other “ingredients” it is made with, but once that list of “ingredients” is opened, you cannot select a specific “ingredient” to see how it is made. " ingredient". I will put an example so that it is better understood:
I can select the item “Pasta”, and I see that it is made with “flour” and “egg”, but I can’t click on “flour” to see how this ingredient is made. It would be great to be able to select any item from any profession, “browse” through them, and see what I can and cannot make.

- To be able to see "Total Profits" to the information of your auctions.

When we make a sale in the Auction House, we can see “Cost of the transaction” and “Earnings per unit”, and further down we can see “Posting charge” (which is the “Total Cost” of the publication), but in Nowhere can we see the “Total Profit” if all units of that item were sold, and it would be great to be able to see it.
Likewise, I take the opportunity to say that it would also be nice to be able to see how much discount percentage is being given to us while we make the purchase / sale in the Auction House (the percentage that we level up to raise the reputation with a specific map).
And if we choose a “Duration of publication” for an article (1 day, 2 days, 3 days, 14 days, etc), it is maintained for the other publications.

- Dramatically increase "fall" damage.

In New World there are “excessively realistic” things, such as the distance and height at which our Character jumps, but then there are other “excessively surreal” things, such as fall damage. ’
My advice is to always follow a “logical line” that is within the “logical” parameters of the World that has been built. For instance:
If there is so little damage from falling, we can deduce that perhaps in the World of Aethernum there is less gravity, but then why does our character jump so little? They are “illogical” things that whenever a rational person sees them, they will not know how to fit in and it will give them a strange feeling.
There are even memes on the internet talking about “In New World you can die from many things, but not from a fall.” My opinion is that jump distance should increase “slightly” and fall damage should increase “drastically”. Falling about 10 meters should leave us almost dead and have some kind of debuff (type “limp”) for at least a few minutes. And falling from +10 meters should be abruptly deadly, especially if you carry a lot of weight in your inventory or your weapons + armor are very heavy.

- Being able to see the bag of objects that others throw to the ground.

I don’t understand why some MMORPGs choose not to show the bag of items that others drop on the ground. Just like I don’t understand why some MMORPGs choose not to show bodies in underwear when you unequip them all (but then they do allow it when the underwear is bought in CashShop …).
Dropping objects to the ground and allowing others to pick them up is part of the social interaction of MMOs. I understand that you do not want “Ninja” players who steal the loot of others (when you kill an enemy and drop the bag of items), but I do not understand why when another player throws items on the ground, the rest of us cannot see them. I think this should change, and if I hit the ground with 20 gold, for example, another player can see the bag and take it.

- Invisible name for "crouched" and "prone" players.

Being “crouched” or “prone” is used mainly to “hide” yourself. This is very useful in PvP and massive PvP. Assaults, skirmishes, ambushes, etc., can take place thanks to these mechanics. If when hovering the mouse over a “crouched” or “proned” player, their name appears on the screen, these mechanics lose their main use. So I think that a “crouched” or “proned” player should have his name invisible until he is attacked; once attacked, his name should be visible to the player who attacked him.

- Allow the sale of Azoth between players.

Azoth is an important tool within New World, and at the same time, it is rare for many players who make great use of it. Other players on the other hand, as is my case, we always have the Azoth at 1,000, and we hardly use it. Allowing Azoth to be “bottled” and sold at the Auction House would fuel New World’s economy.
In fact, there is already an item that is “Bottled Azoth”, so that same item could be used for this function that I propose.

I talk about the New World economy and its “problems” in this post:
[Aurora Project] Why money is not flowing in New World?, How to fix it

- Being able to add "Tags" and "Notes" on our map.

In New World, “resources” are important and knowing where to look for them, for this reason, among other things, it would be nice to be able to add “Tags” to our map.
These “Tags” would have simple names, and we could place them anywhere on the map; if we click on the “Tags”, we could add a “description” as a “Note” and then read it.
In addition to this, the “Tags” should be able to be linked to the chat just like any other object, and the other players could open it, read it (“Tag” and “Note”), and then decide whether to add it to their maps or not.

I think it is a very interesting and very important mechanic in any MMORPG, although I have not seen any of them to date that have a similar system; Unfortunately…

- Add "memory" to manufacturing menus.

Every time we make something, we navigate through the menu with the mouse scroll until we find the item we want to make (let’s say, a potion), but after making it, the menu goes back to the beginning and we have to go down again to the same section.
If for example we want to make several types of potions that are in the same area, or several foods, or several pieces of armor, or anything else, it is very frustrating to have to constantly go down because the scroll always returns to the beginning. I think it would be more logical to add a “memory” to the menus, so that after manufacturing, the scroll continues in the same place where you left it.

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

2 Likes

This is the feedback forum, not a “look at my magical new server that will never exist and for some reason I gave it a name” forum.

UPDATE - 10/10/2021

- A logical drop according to the enemies.

What’s the point of killing a wolf in the middle of a forest and having it drop a metal breastplate on you? : S
Or what is the point of killing a deer and having it drop a leather boot on you?
Even within the Dunegons, what is the point of those enemies who are almost naked and without any conscience, dropping equipment on you?

This game has a very important crafting component and I think that they should not drop equipment under any circumstances, I think that a wolf, a deer, an undead in a dungeon, or even the final Boss of this, should always drop materials to make equipment, and never the team directly.
In addition, to apply logical drops, for example that only “humanoids” such as the undead can drop gold, while wolves, deer, even ghosts and everything that does not make any sense that has gold, can drop this resource. It’s like looting a dead wolf and being given deerskin, iron or wood … what sense would it make? The same sense as dropping boots or gold: S

- A logical loot for reward boxes in missions.

It is logical to think that if a player is using medium equipment and rapier + bow, it is because they want to use that equipment and it is not something that they are using randomly, why then do the reward boxes in missions give you random equipment?
We players spend time completing that mission in the hopes of improving our gear, and I think those boxes should reward you with things that the player is “already using.” The same types of weapons and the same type of armor. I think we would all appreciate it. We are already a little tired of so much RNG system (pure luck) in video games, and we prefer to always have rewards based on our “effort” and it is not pure “luck”.

- Show the empty quiver when you run out of arrows.

I don’t think there is much to say about this, it is simply showing an empty quiver if we don’t have any more arrows. Actually the quiver currently has 9 arrows and it would be great to see how, from 9 or fewer arrows, those arrows visually descend into your quiver; but in case of considering this “excessive”, it would be enough to see an empty quiver when there are no more arrows available.

- Lore's books/sheets/scrolls/etc, already read, should not glow.

Something simple again. Currently it is not easy to know what you have already read and what not because everything continues to shine, and you end up clicking again and again on those documents that you have already read. In addition, there is already a tab in the Lore menu where you can read them again, so it is not necessary to remember that those documents already read are still there. What’s more, I would remove them from the map for those players who already picked them up, but if you don’t want to do that, just remove their brightness.

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

I really admire the guy’s dedication. At least he’s clear, concise and courteous! If anything else, people need to follow the guys professionalism at giving feedback instead of the hostile demands that the forum is getting spammed with.

1 Like

UPDATE - 11/10/2021

- Being able to "navigate" through the professions menus.

In the professions menus a player can select an “item” to see what other “ingredients” it is made with, but once that list of “ingredients” is opened, you cannot select a specific “ingredient” to see how it is made. " ingredient". I will put an example so that it is better understood:
I can select the item “Pasta”, and I see that it is made with “flour” and “egg”, but I can’t click on “flour” to see how this ingredient is made. It would be great to be able to select any item from any profession, “browse” through them, and see what I can and cannot make.

- To be able to see "Total Profits" to the information of your auctions.

When we make a sale in the Auction House, we can see “Cost of the transaction” and “Earnings per unit”, and further down we can see “Posting charge” (which is the “Total Cost” of the publication), but in Nowhere can we see the “Total Profit” if all units of that item were sold, and it would be great to be able to see it.
Likewise, I take the opportunity to say that it would also be nice to be able to see how much discount percentage is being given to us while we make the purchase / sale in the Auction House (the percentage that we level up to raise the reputation with a specific map).
And if we choose a “Duration of publication” for an article (1 day, 2 days, 3 days, 14 days, etc), it is maintained for the other publications.

- Dramatically increase "fall" damage.

In New World there are “excessively realistic” things, such as the distance and height at which our Character jumps, but then there are other “excessively surreal” things, such as fall damage. ’
My advice is to always follow a “logical line” that is within the “logical” parameters of the World that has been built. For instance:
If there is so little damage from falling, we can deduce that perhaps in the World of Aethernum there is less gravity, but then why does our character jump so little? They are “illogical” things that whenever a rational person sees them, they will not know how to fit in and it will give them a strange feeling.
There are even memes on the internet talking about “In New World you can die from many things, but not from a fall.” My opinion is that jump distance should increase “slightly” and fall damage should increase “drastically”. Falling about 10 meters should leave us almost dead and have some kind of debuff (type “limp”) for at least a few minutes. And falling from +10 meters should be abruptly deadly, especially if you carry a lot of weight in your inventory or your weapons + armor are very heavy.

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

Agreed, but most hostility is from people not actually understanding the the OP of discussions. At least that’s what seems to be my situation.

People seem to think a suggestion is something you are demanding be implemented tomorrow when in actually it is a suggestion of of something you would like altered in some way in the future. Most people I think know that this is not a “List of demands” but a “List of I would like you to consider’s” but in short I agree. The instant hostility towards people posting suggestions and not actually discussing the idea itself is very disheartening. People just want to argue and fight without any discussion.

1 Like

UPDATE - 12/10/2021

- Being able to see the bag of objects that others throw to the ground.

I don’t understand why some MMORPGs choose not to show the bag of items that others drop on the ground. Just like I don’t understand why some MMORPGs choose not to show bodies in underwear when you unequip them all (but then they do allow it when the underwear is bought in CashShop …).
Dropping objects to the ground and allowing others to pick them up is part of the social interaction of MMOs. I understand that you do not want “Ninja” players who steal the loot of others (when you kill an enemy and drop the bag of items), but I do not understand why when another player throws items on the ground, the rest of us cannot see them. I think this should change, and if I hit the ground with 20 gold, for example, another player can see the bag and take it.

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

Update 13/10/2021

- Invisible name for "crouched" and "prone" players.

Being “crouched” or “prone” is used mainly to “hide” yourself. This is very useful in PvP and massive PvP. Assaults, skirmishes, ambushes, etc., can take place thanks to these mechanics. If when hovering the mouse over a “crouched” or “proned” player, their name appears on the screen, these mechanics lose their main use. So I think that a “crouched” or “proned” player should have his name invisible until he is attacked; once attacked, his name should be visible to the player who attacked him.

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

UPDATE 16/10/2021

- Allow the sale of Azoth between players.

Azoth is an important tool within New World, and at the same time, it is rare for many players who make great use of it. Other players on the other hand, as is my case, we always have the Azoth at 1,000, and we hardly use it. Allowing Azoth to be “bottled” and sold at the Auction House would fuel New World’s economy.
In fact, there is already an item that is “Bottled Azoth”, so that same item could be used for this function that I propose.

I talk about the New World economy and its “problems” in this post:
[Aurora Project] Why money is not flowing in New World?, How to fix it

- Being able to add "Tags" and "Notes" on our map.

In New World, “resources” are important and knowing where to look for them, for this reason, among other things, it would be nice to be able to add “Tags” to our map.
These “Tags” would have simple names, and we could place them anywhere on the map; if we click on the “Tags”, we could add a “description” as a “Note” and then read it.
In addition to this, the “Tags” should be able to be linked to the chat just like any other object, and the other players could open it, read it (“Tag” and “Note”), and then decide whether to add it to their maps or not.

I think it is a very interesting and very important mechanic in any MMORPG, although I have not seen any of them to date that have a similar system; Unfortunately…

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

UPDATE 23/10/2021

- Add "memory" to manufacturing menus.

Every time we make something, we navigate through the menu with the mouse scroll until we find the item we want to make (let’s say, a potion), but after making it, the menu goes back to the beginning and we have to go down again to the same section.
If for example we want to make several types of potions that are in the same area, or several foods, or several pieces of armor, or anything else, it is very frustrating to have to constantly go down because the scroll always returns to the beginning. I think it would be more logical to add a “memory” to the menus, so that after manufacturing, the scroll continues in the same place where you left it.

---------------------------------------------------------------------------------------------------------------------------
Modifications may come to this Post in the future, and will be added as an answer and / or edit.

Remember once again, that these suggestions are my way of understanding and improving New World, and that of course any other opinion is totally valid as well. I ask for the maximum possible respect in these Posts that I am going to discuss, and if anyone wants to comment, I would ask you, please, that they read the entire Project, all Post with the Tag “[Aurora Project]” and written by me: “Lobo_Necrodes”, to understand its objective.

Thanks for your time and attention, and until next time. Greetings.

> [Aurora Project] What New World could become <

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