Hey @Centeotl thanks for your reply.
Here are some NW PVE ideas that come to mind:
A PTR like build with development tools for player developed content such as expeditions, world bosses, mobs, gear, environments, cities…etc. if AGS likes some of the things players develop, maybe they can add them to the live game.
World bosses that don’t fight on sight. Players trigger the fight by initiating an event in different ways from simply clicking on the boss and choosing to start the fight to doing other things around the boss spawn area and maybe even trigger a secret phase to increase the chance at better loot…etc
PVE only combat additions or changes where you can change things drastically and even “break” the game temporarily but you have to go through preparation steps to create open world PVE only temporary combat builds. Requires PvP to be disabled. Powers last until the player logs off.
Expedition and PVE arena specific PVE powers that can be equipped in place of consumables.
A dedicated zone with multiple instanced plots of land for players to build a physical structure for their company.
Multiple instanced timed single boss arenas are much easier and quicker to make compared to big expeditions like in the latest patch. One to three man groups, soloable if the player comes prepared and has the required gear expertise level to be able to solo them. And maybe even a leaderboard to go with it. This gives people a reason to want to keep leveling their expertise.
Tournaments related to professions.
Some kind of an endless solo PVE challenge mode.
Portals that spawn randomly around the world map that take the player to a procedurally generated instanced encounter. Short and simple but dynamic enough that no two encounters are the same.
This portals system could reward super natural temporary powers in the form of consumable abilities and one time use weapons that don’t have a talent tree but can be equipped as a third weapon temporarily and has its own three skills / cannot be used if PvP enabled. The abilities and weapons disappear from the player’s inventory once they log out.
A massive mountain for players to climb that requires solving a puzzle to be able to reach the top and gain access to an elite chest with unique rewards. The puzzle pattern to climb it changes daily, with 30 possible patterns.
An on demand version of the PVE 50 man invasion game mode that people can do once a week, has four unique invasion maps with different objectives and bosses to fight, changing weekly.
These are mostly all terrible ideas but if you couldn’t tell already, I’m trying to do some brainstorming for things that can keep players wanting to login daily and participating in both solo and group PVE content with a focus on dynamic changes and fun combat modifications specific to PVE content only that can help keep the game feel fresh and evergreen at all times.
Thanks for reading!