Bad Idea. IF you block TPs to and In areas, your faction doesn’t control. It will lead to 1 faction server’s. Especially when some factions already don’t own any territory on some servers.
this is a great idea but they can also just decrease tp cost and so 1k azoth cap will be fine (atleast imo)
Indeed, harsh penalties to fast travel like what I suggested my be a contributing factor. On the other hand, there are already issues with faction imbalance, so I wonder if this would really tip the balance that much. Maybe not, if there were other incentives for players to join an “underdog” faction, keeping the factions more balanced in general. But I guess that’s a whole other discussion.
My central question still remains: what about the “Azoth as currency for fast travel” makes the game more fun? I really would love to hear the game designers’ thoughts on that.
In its current form no its not fun. I don’t think the mechanic needs to go away completely. But it deffo needs some major rebalancing Resetting my house costs 10-30 azoth but TP costs 500 to get from one side to the other. There needs to be a more reasonable cap to the cost of TP. 200 max Ideally no more than 150. Fully burdened 200 Other side of the map-controlled by another faction 200. Empty and within your own faction 10-20.
Otherwise, Increase the cap and increase the azoth gain. TP was meant to be the solution to the mount problem. Right now id far rather have mounts and no TP than how it is.
To tell the truth our lot expected the 1k to be the base amount and to upgrade with our Azoth Staff up to 5k as it made sense based on the story.
1k is beyond too low if we are unable to store the excess by any means
This!
I am sure an unlock consumable will be available in the store next year to up the maximum 
Agreed. Sometimes I farm for 3-4 hours with max capped azoth. While using it, it finishes in 10 min.
Count me in, there needs to be something we can do as players, to earn a higher cap. Especially since some of my teleports, can cost me upwards of 372 Azoth; insanity!
Antioch
+1
I agree, 1000 Azoth cap is somewhat sad, I think it’d be great if we could have it increased, tie it to the Azoth staff for example.
No staff= 1000
Tier 1 = 2000
Tier 2 = 3000
And so on and so forth, I think that’d be a fairly reasonable thing to add, or just something along those lines.
are you lvl 60 and do a daily elite farm rotation, while checking here and there for ironwood / orichalcum etc?
Also yes, it might be quick to refill when youre in the leveling process since people spam trains in restless and mourning, as soon as you hit 60 that wont happen since the freaking tier 5 staff is broken and we cant even clear the corrupted portals in myrk for example.
There is absolutley no way that a max level player is enjoying the azoth system as it is right now, no way. I dont want to do stupid lvl 45/35/25 portals to be azoth capped, and since the high level ones are still broken after 100s of reports, my only 3 options are:
- Walk from shattered to reek, to eden to africa or china or whatever
- Buy vials on the marketplace for 200g a piece for 50 azoth
- do lame and boring sidequests inside copied areas with copied mobs and copied quest tasks.
nice.

I dont craft gear anyway, why…when higher gear score items drop with less work, even at low levels. I know it comes in handy for a few pieces and leveling that particular skill, but other than that, its not like i am creating a new toon and going to be decking him out in the finest the world has to offer at every 10 levels or so.
Same with repair parts. Maxed so fast on it.
I generally think that there should be a quest for nitrogen itself, it can be difficult or boring, but it should be
Unpopular opinion.
i like it the way it is, if azoth becomes too easy to bank, there will be less exploring, fast travel everywhere, and no discovery.
too many people are in a rush to actually play the game.
not only that, what would the point be of having seporated economic bubbles if you can fast travel around without cost or consequence
this is the choice of everyone whether he wants to travel the world or not, I’m not interested in exploring locations, I’m interested in pvp, so here you can argue for a long time
And who are you to judge other people’s playstyle?
If i wanna rush let me rush, if i wanna take a shit on top of the everfall well let me be.
It’s a legit suggestion, don’t comment if you have nothing good to say and by the way it would not affect your erp or pve bs anyway
I think Azoth needs to be increased as well but not by too much. I don’t think it would be great for the game to be able to have a massive amount stored either.