Azoth expoit + no supprise again

So when you playing arena normally you have less azoth salt and it also going to bug that doesnt count any point , am just stacked on 3rd checkpoint 9250/1000. … but you can expoit it with fort and you got alot of azoth and you goin trought check points like the king , well done , no words on this …

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can someone translate what he said for me

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Capping forts is not exploiting and isn’t the fastest way.

We are aware of companies and players utilizing Faction Control Points to earn PvP rewards faster than intended. We are temporarily increasing the time it takes for a Faction to capture of a Control Point to a minimum of 10 minutes and a maximum of 15 minutes.

We will be holding downtime for this at Today 8:00 AM for 30 minutes.

In a future release, we will be introducing a PvP XP and Azoth Salt daily limit on players capturing Faction Control Points. When that is released, we will revert the time it takes to capture a Faction Control Point to it’s normal speed.

Thank you for your patience and understanding.

Not know how to quote or link? Here’s how:

Hi everyone,

We are aware of companies and players utilizing Faction Control Points to earn PvP rewards faster than intended. We are temporarily increasing the time it takes for a Faction to capture of a Control Point to a minimum of 10 minutes and a maximum of 15 minutes.

We will be holding downtime for this at Today 2:00 AM for 30 minutes.

In a future release, we will be introducing a PvP XP and Azoth Salt daily limit on players capturing Faction Control Points. When that is released, we will revert the time it takes to capture a Faction Control Point to it’s normal speed.

Thank you for your patience and understanding.

Again AGS providing a shitty solution. Why can’t they just reduce the reward amount? Now they’ve fucked up territory pushes.

they just keep releasing broken updates/patches with no real testing, you really think those play ptr are report all the bus and exploits, nope… I dont think anyone working on this game have a background in game design, and were just people who barely got by in school. ags need to hire people that know what they’re douing. everything is unbalance or broke, current a friend is stuck in a rock and cant unstuck or go to an in bc he never set it and they told him to crouch and see if and can get him self out ever thought that shit was tried and mentioned in original ticket, dude spent 5 hours trying to get out.

So instead of fixing the problem of rewarding flip-flops, they add another daily cap. Just what everyone wants.

They already have a mechanic that disincentivizes killing the same player over and over, why not adapt that instead?

Can’t wait for this discussion to be repeated tomorrow with PvP faction missions :slight_smile:

Good work guys.

The most stupid solution was to let people do progress with just taking fort :blush: its like a newbie promotion :joy:

I don’t see how PvP missions are any different besides it requiring slightly more effort.

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