Azoth is starting to make me want to kick rocks

Travel to shrines and your current checked-in town should be free, and you should be able to put in or take out materials from any storage shed (but have some caveat like a wait time or a small gold/azoth fee etc.)

I feel like this would just make everything feel much more smooth, and not make me want to cry every time I spend 200+ azoth to travel from one neighboring town to another to get some iron for crafting.

Raise Azoth cap to 2k and add Sprint tied to Stamina and we’re good.

Thokk:
There is an extraordinarily simple solution to what you are saying: free/half-off fast travel between settlements unlocks at level 60.
“Level 60: Your experience as a Soulwarden has beget you mastery over the intricacies of Azoth, allowing you to freely fast travel to the various human settlements across the isle of Aeternum.”
By level 60, you’ve seen enough of the world, thus rendering exploration moot. By allowing this feature to work across settlements only, foot travel to certain areas will still be required or spend Azoth going from settlement to spirit shrine within the territory. Players leveling their character will still be required to resort to current travel methods.
And they could even make it a long, arduous questline that level 60 players are required to complete in order to unlock it. Make it something along the lines of attuning your Heartgem to Azoth.

That’s brilliant. I love this.

The tedium of travel is definitely a bit much at times (okay, a lot of the time). This would be a wonderful solution. Much like WoW does with flying after an expansion has been out for a while.

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I LOVE THE WHEEL OF TIME SERIES!
Mad love <3

For me it’s See Hemp, Cut Hemp (Smoke Hemp?) Get Hemp. :rofl:

Gotta get that Armorsmithing done son.

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I’m glad someone quoted you. I like your idea a lot

I may have missed it if someone else already responded to this, your equipped gear does not affect azoth cost. A light armor user and a heavy armor users with a completely empty inventory will both have the same azoth cost for traveling.

For example, I often carry multiple weapons for traveling purposes and will equip the heaviest ones to reduce azoth cost and then switch back once I’ve teleported.

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Don’t see anyone who really mentioned the best way to get Azoth. If you have Azoth issues, find / start a Great Cleave corruption train. Start SE, go SW, then NW. if you get a decent size group, you will be Azoth capped in about 45 minutes. I do this before I log off each night to make sure my next day playing I’m Azoth capped.

Once you have Tier 5 bags and can hold close to 2k of stuff, porting while full costs about 1000 Azoth which is stupid.

Would love to see Azoth porting ‘capped’ at a max of 200 Azoth per port.

Corruption portal runs/trains is the only real option

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This is very true and also a decent way to get experience if you are still below 60. I mentioned a few times above that I would clear everfall of it’s lowbie portals but by far the fastest way to refill your azoth is the GC portal trains

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im level 57 and not once did my azoth dip under 400. and i do a lot of crafting as well. i just know how to manage my storage and weight to make things cost less.

I respect your point of view, but please understand that what you consider a lot of resources to manage and what I consider a lot of resources to manage are on vastly different playing fields :slight_smile:

Yeah this just seems like a mechanic that they put a low cap on so in the future you can buy Azoth packs with real money. I hope Im wrong but all signs point to this. This wouldn’t be so bad if they had given us mounts on release to help discourage obsessive use of Azoth, but I think they are getting us use to using it so when they introduce azoth in the store its more…accepted… I mean why cap at 1000, its a resource that can be used in crafting. Its so we dont stock pile enough to not have to worry about it. Real crappy mechanic imo

“the core idea of this game was always to have people out and about exploring.”

To be fair, the author of this threads point stops exploration somewhat. I’m now level 38, I should be exploring new lands. Instead much of my time is spent traveling from town to town moving stuff. That’s not exploration. It’s got to the point now that as soon as I’m closer to my destination than anything else I’m looking for ways to die, just to speed up the process somewhat.

I think the solution is obvious. Make the storage universal. I see what they were trying to do, but it’s pointless and not a fun mechanic for the vast majority of players.

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Yeah, i just got myself in a pickle. With the questing mechanics, i find myself at level 45, having to port to different locations just to do quests, now i am stuck in brightwood, with no azoth to port out except by my recall, but where my recall is, there are no quests to do.

So now i have to harvest at a 45% chance to get 1 azoth each time. I have now found myself just playing another character.

being travel gated is not a good mecahnic i think.

and there seems to be no one running corruptions or dungeons in the early hours on my server, so just locked in a town until i can get out and i am not walking through a way higher level zone to get where i need to go.

ugh

Azoth can be a serious Issue but Ive tried to find ways to just manage it best as possible. level 58 so Im having to move all over the map to quest currently. Bought a house in cutlass and typically bind in weavers or brightwood since both are close to the high level quest hubs on the map. Not sure what Azoth Vials go for on other servers but on ours they run from 150-175 and when low I will try and grab one or 2 but can usually sustain enough azoth to get around. On my server my faction has lost all territory so porting is the most expensive it can possibly be.

I would suggest moving large portions of material through the Auction house and if you are 30+ going to a low level zone like First light and clearing the small corruption portals yourself for about 30-45 minutes you will gain 2-300 azoth.

The Azoth system isnt great but it is manageable. if you can stand walking for maybe 5 min here and there. Make sure you have the good harvesting tools and bags with extraction also. I noticed once reaching the mobs 50+ I started getting more kills giving +10 azoth and vial drops.

Again I still try and run portal groups when I can because I tend to stay lite on Azoth as well but capping out doesn’t take long if you can drum up a portal group for 35+ portals it may take and hour or so to cap out depending on the group size.

On my server if there is no portal group I just typically start one and plenty of people just jump on board.

I’ve gotten a lot of messages in game and also PMs digging at me about this Azoth post and how i’m just bad, so while i’m sitting here waiting to complete crafting enough Linen Boots to ensure every child in America has proper footwear, lets take a trip down memory lane.

The 1.0.2 Refining Agent patch
Up until now everything was fine, but when this hit it was huge for me. I lived in SM for a week stright. I assumed this was going to get patched almost ASAP and wanted to take advantage of the opportunity.

So I filled every outpost from Valor Hold to Mountainhome. Probably somewhere in the ballpark of 50,000 - 75,000 Refining Agents.

They were not worth selling, but as my focus was to max all my refining throwing them away also seemed wrong. Also I had endless amounts of gear, schematics, random resources, etc that I didn’t know what I needed or didn’t need at the time.

As well, Orichalcum Ore. SO MUCH, and since I didn’t have anywhere close to the Iron or Starmetal to refine it all it just had to sit and eat up more space. Space that couldn’t be in the central zones, so it had to be carted off to like Reekwater or Cutless Keys for out of the way storage.

The Great Refine
The only T5 smelter early on was Reckless Shores. So now I had to run iron and starmetal mining missions, refine them where I could, then cart flux and Orichalcum from both sides of the map all together at Reckless for a final refine.

NOTE: AT THIS TIME I WAS NOT AWARE OF THE WAYS TO EASILY ABUSE THE TRADING POST TO MOVE GOODS IN MASS. ALSO I CONSIDER IT TO BE EXPLOITAVE ANYWAY BUT YEAH, THIS WOULD HAVE SAVED ME A LOT OF AZOTH AND TIME I GET IT.

Now I didn’t have a house in Reckless so I could only work off the Inn CD and azoth. When you need to make 5-6 runs from SM to Reckless then Cutless to Reckless that chews up a LOT of either travel time by foot or by azoth.

Finally, we hit 200 Smithing YAY. Now I still have gobs and gobs of resources but it’s time to move on to WOODWORKING (less yay).

Basically repeat the above only different towns, different farming routes, the same struggles with storage and azoth for woodworking, tanning, weaving. This is where my dislike of the current system with Azoth comes into play.

Oh, and for anyone thinking “well you are dumb for holding all that refining agent” I am actually starting to run out of it just from finishing refining and almost maxing armorsmithing/furnishing. The stuff goes much faster than you realize.

anyway, this was fun and a nice way to eat up time while my boots craft. The crafting system deserves it’s own rant post.

Have 1 azoth regen per 5 minutes online and 10 minutes offline.

I still feel like the best remedy to this problem would be implementing two simple fixes…

  1. Increase storage capacity for town storage. As others have stated, why is it so low when you can hold almost 1k lbs on a person once you get 3 bags. You would think storage in town would at least be double that.

  2. They need to lower the cost of Azoth travel and/or increase the max amount you can hold. A buddy of mine mentioned a really good idea, and that is that you could make a perk on bags that you carry that allows for more maximum Azoth storage. If you had it at max level on all 3 bags then you could maybe double your 1k Azoth to 2k Azoth.

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One question I have for you and please don’t take this as a insult or me questioning your game play style.

In your leveling process did you craft/gather your way up or did you quest grind your way up. It seems with the mass amount of resources you have you did not do a lot of questing but more crafting/gathering which tends to eat a lot more Azoth in my experience do to traveling with a lot of material constantly. I always worked on leveling gathering skills based on the area I was in and centralized crafting leveling to one zone.

If your questing while leveling/gathering/crafting the Azoth use is a lot less noticeable because you gain a lot of Azoth from quests. After you hit max and the questing slows its best to just pick farming routes based on zones you live/bind/item farm in.

Also never mass store garbage like timber, aged wood green wood, stone etc. they can be farmed in minutes and take up to much weight sell them for pennies on the AH or dont farm them till you need them. People have a bad habit of hoarding things like this. Silver is also something that takes a lot of weight and unless your doing jewelry crafting doesn’t have much value so I suggest you spam crafting just to get rid of the weight.

By the way I have never moved a single item using the AH until last night when I read in this thread you could do it.

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That is a very valid point. I was around level 35 before I started doing quests, aside from my faction missions and you are 100% right in saying that also hurt my azoth. from 35-60 I quested, clearing everything up to SM.

I had a method to the madness however. From playing Beta I knew you had to get in early to make some good cash before the saturation kicked in so I power-leveled engineering and furnishing before really “playing the game”

Allowed me to make a small fortune selling Starmetal tools and minor trophies very very early on :slight_smile:

Figuring out as I went along what resources needed to be dropped such as you said, silver/gold/plat or green/aged wood (mostly because I’ve had to burn down whole forests for the charcoal). Other stuff like Motes I learned it’s detrimental to upgrade. Plenty of mistakes were made along the way

But I can fully appreciate the problems I had within the Azoth/Transport system are of my own making pushing the limits of the system to an extreme edge case :stuck_out_tongue:

I could have sworn items stored on the Trading Post returned to the storage of that town, but I guess that is only if they time out. If you manually cancel they go to inventory. No way this is intended but all the same, had I known that day 1 would have abused it. Now, it’s less of a priority so I still keep to the spirit of the game and don’t