Azoth travel tax has sucked the fun out of the game for me

In order to save on Azoth, I usually end up running to most places. I am not lazy, I am tired of spending a ginormous chunk of my playtime running or stressing about how much Azoth I have. I’ve seen more and more complaints about it in global and faction chat.

When I want to do something requiring traveling to multiple places, being faced with the choice of either spending a stupid amount of time running there OR having to stop what I’m doing mid-activity so I can go grind Azoth is just not fun.

I do not want to worry about not having enough Azoth to fast travel to a group activity that I saw in the recruitment channel. I do not want to use up my whole entire Azoth pool to travel from town to town to sign up for wars or invasions. I do not want to spend almost 300 Azoth to travel 2 towns over with half of my bags full. It costs 200 Azoth if you want to change your main weapon builds between PVP/PVE at mastery level 20.

I got really into fishing at 60, but I spend more time running from hot spot to hot spot than actually fishing. It’s not fun anymore.

In a game without mounts, fast traveling should not be this expensive… the cap on Azoth needs to be raised or the cost of travel needs to be lowered. I logged on this morning, looked at my Azoth, and logged out.

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I am with on this, so much worse because ya need it for crafting as well. Mind you the staff itself should be helping out here as we powered the dang thing up… also no reason why we can’t bottle it up when we have enough to spare for emergencies.

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