Having fortify work the same for all three armor types make sense because heavy and medium are already getting more mitigation from the increase in armor they get from the loadout. Additionally medium and heavy get to stay in the fight longer and have a much higher chance of maintaining the fortify granted from shirking fortification.
The biggest issue I see with the tankiness of the game prior to season 1 was that life staff a weapon that is already giving players massive survivability through heals was also giving them 20-30% free absorption. I think moving that away from the life staff and onto another weapon alleviates some of that clump tankiness. If a healer would like to still apply the fortification to its allies they will need to drop the rapier and use the void gauntlet, a weapon that is much easier to kill than rapier.
So with the old system. At max fortification a light armor player could mitigate 70% of all incoming damage. A Heavy armor player could mitigate 80% of all damage. Medium is somewhere between those two. The old fortification was very bad for the game.
I think the maximum you should be able to absorb is 50-55%. And when I say medium and heavy are tankier than light previously is because there is a lot of damage being exchanged before fortification gets close to reaching cap. With the suggestions I made it would be harder for pretty much any player to reach the cap anyway.
Im not ok with many on the points u made, however u got my like and thanks for the time spended, posts like this shows dedication and worrying about the game.
Psdt: muskets shadap
As a resumen, bringing muskets to the previous patch and even buffing their other skill tree. Mortal empowerment seens way too much.
Other than that, i would not care if all this get implemented suddenly, nor can anticipate if it would have a positive or negative impact…at this point im fully open to any change that brings “fresh Air” to the Game.
Mortal empowerment would be gone and the damage falloff on the elemental split damage is fixed. I don’t think musket would be oppressive. If anything it will help keep bows and muskets in check.
Well i disagree on both points, muskets were opressive af before, not to mention if trap tree receive a buff, im ok buffing it if damage and accuracy keeps like It is. And about M.E or as you called it “accuracy empower” i dont think it will be gone, ull have fellas raising their damage for free constantly, and duels would be extremely weirds.
Take out speed for dex =gg ;D like realy problem is not speed, problem is rapier, 10 % speed after dodge is nothing, another 15% for 5 sec is nothing, becouse is hard to track on combat
It wouldnt be old musket though, 2 major issues would be resolved. Elemental split damage not having fall off damage and mortal empowerment being removed.