Honestly now Light armor have all major benefits and just got buffed last patch.
It’s still silly that a musket boy can instant kill a heavy with 11-15k hp. No idea how its even possible for those few guys to instantly shoot so many bullets in 1-2 seconds. Heavy armors are getting way to much DMG while Heavy is the slowest armor in movement and no rolls when dodge.
Ice Gautlet is not a big issue if the dmg buff would NOT work on secondary weapon. Way to many ppl are ‘using’ this trick.
Also why 300 STR giving GRIT? All DPS classes should NOT have full GRIT! 300 Int, Str, Dex should be DPS and none with GRIT!
Change 300 GRIT on CON.
I disagree, scream was way to op for an INSTACAST SPELL, also they said that they wanted it to be more of a debuff weapon insinuating they didn’t want it to be dps. all roots last 1 sec makes them inline across the board, each spell has there own unique flair to it. you can get scream to last two secs as a finisher not an initiating weapon. yall need to diversify your playstyles. vg was king for like 3 months quit crying and adapt to the meta…
The VG nerf is strange, it’s not a problem without the Ice Spike damage. I’d like to see VG left alone, give hatchet a larger hitbox for attacking, and I’d like to see IG slows scale off intellect up to 300, so that we see less melee using it simply for the root and rend.
Imo they should rework this gravity would be better without this root imo nerf dmg by 30%, skill should work like pull to max 5 foes into center and instantly explode.
Jokes aside, I don’t think they have enough time to actually play the game as through as we are. Also, we only know what we currently have and what is about to come (PTR). They are most likely playing/testing several different iterations of the game which could cloud anyone’s judgement.
They released the game at a terrible state. Trying to turn things around must have been hell so far.
Musket users watches a crayon eater throw a gravity well and dive on a ally.
stickybomb from 5-10 feet away with a 3 second delay.
Headshot a target standing still 5-10 feet away 2+k plus powder burn.
Dodge roll head shot 2+k
Stickybomb blows up while the musket user is fully ramped 5.5k if crited. Thats with a glass canon musket pretty much within melee range.
A musket user is not hiting 11k-15k at long range in 1-2 seconds.
I think New World’s combat team is a joke, but I want to point out:
It’s really not that important for developers to play the game. I know this may sound contrary to surface level logic, but the reality is they have all the information they need and plenty of other things to keep them busy.
They just need to care about wanting good combat and have intelligent designs on how to make that combat good. Quality player feedback and knowledge of the game’s systems is more than enough to give them all the tools they need.
Mate I’m talking about muskets “solo’ing” 11-15k on heavy armors. Not in group fights with debuffs.
There are few but I dont understand how they are doing it.
no he means that a musket user can 1v1 a 11-15k hp heavy user.
I can assume as I know good heavy users. That guy has yet to find the dodge button and might want to upgrade his gear from 580 to 600+ with resilience.
I tested with a friend yesterday where i got him to use blade with ZERO passives, no other abilities, no voracious blade and a worse VG than he normally uses.
We traded light attacks to see what would happen, he’s 200 int 100 foc 200 con medium. I used GA with greed and maulers fury, in medium I barely won; in light he beat me with 6k health to spare. Thats with 0 passives, no fortify, no empower, no dodging, just disintegrate.
We’ve been telling him that its busted for a long time, only after that did it really show
This isn’t looking for something to complain about. There is a legitimate disconnect between what they did discuss in the time they allotted to weapons and combat and what is actually happening in the game and on the forums. It’s concerning.
Because IG/GA rules the meta and from what i’ve seen a shift from open to play to a 30 man ball running around between points kills most openings for anything which isnt aoe cc. Also, the voidblade bug is rampant rn
Cya in late April when they MIGHT fix or balance some weapons and improve combat!
Cya in late May when they MIGHT fix or balance some weapons and improve combat!
You know I’d love to see more frequent balance updates but from the AGS track record they would end up adding a new dupe, break some animations, a new chat bug, nerf the bow and buff gravity well or ice shower, whichever is performing better. Add in some server instability and major desync issues and you have the recipe for a successful New World patch! #BugFixPatch2
In all seriousness, they need time to test shit, I don’t even think a month is enough time for AGS to release a functional patch unfortunately.