Ban Lifestaff from 3vs3 Arena

You have no idea how easy it is to get hit, especially in the arena.
Again, nice to see you justify Heal is OP with how someone destroys other players with the Void Gauntlet.
The void gauntlet has simply been completely overpowered since its introduction.
The enemies in the video are extremely bad too. If you hit with the Lifestaff with 1700+, the opponents have really bad gear.

I summarize:
You only ever play against healers or with healers.
You justify that Heal is totally op because the Void Gauntlet, the Rapier and the light Dodge are just currently very strong.
The only solution to this is to rework Heal.

Is that about what you had in mind?

Enemies in that clip all bad? Seriosuly? There are many arenas clipped there, many builds and somehow no single decent enemy player? sounds fair.

And no VG is not op. Was on realase date, but no more. If you try VG with out LS it does not feel op. What makes in feel OP is LS lol.

And no they are not using bad gear. LS does same dmg as FS with auto attacks. 1.7k on heavy attack is normal vs light armor even full resilient.

It just makes no sense to talk to you about Heal because you always know everything better and always find new reasons why Heal is op and it is not due to other conditions.

If you think that you can always deal 1700+ dmg with a heavy attack with the LS against top equipped players, then have fun in your dream world.
That only works if the opponent plays 5 Con and has very little elemental resistance. That in turn is anything but “normal”.
And please don’t argue now, but with 500 focus it is possible. Every normal LS player plays with 100-200 Con.

Yea i posted that LS is broken since first weeks of game and seems i was right couse since then we had at least couple LS nerfs and few more around it right? And now my opinio is that we should not nerf LS any more. But we should add mechanic to the game that will prevent spammable heals - like one we have for cc. So you cant any longer make stupid players and stay alive couse you have healer nearby.

And not my fault LS can do some dmg. It was like that since day 1. Ofc its limited but it sill can do some dmg. And 5 con has nothing to do with that. Also you dont need 500 focus. Its not great dmg but if it does crit you will feel it as light armor user. Bigger issue is healer standing in own aoe heals with vg blade - this crap is unkillable. You die if you try to fight is as mele.

The video is with 150/100focus 150 con and rest in int not a heal but a vg user
True vg is op as primary only when it’s paired with ls same as ppl running ig bb
Cause vg scales with focus and int it can only be paired with int weapon(unless for just buff) and it’s always better to have a utility weapon with dps weapon instead of 2 dps weapon same reason y musket uses rapier

Well yea we can call him dps/healer lol. Fact is that Ls does allow him plays that no other weapon would allow. And what is more important LS does allow him to do mistakes that in case of any other weapon would make him dead.

And bb works well with many weapons. Im running fs/bb for last a week or so. Works great. Saw few str builds with bb that works well to. So its not only IG. Ig is probably best cc/dps build but not only good use case for bb.

While there aer just 2 builds for VG:

  • paried with LS
  • medium/heavy armor paired with IG

What im pointing out here is that LS can do dmg while keeping benefits that other builds dont have.

Yeah bcs no other weapon was made to be paired with other weapon like vg
At the moment of release of weapon even Dev’s said it’s to be paired with ls and hence the vg has has leaching and heals
Ofcourse it can do so much with heal not bcs of ls being op but vg can be op with ls there’s a difference mate

You can pair LS with ss an use cc to protect youself and it will be hard to kill you lol. You can pair LS with any weapon and it will still make you hard to kill. Couse even when you are out of stamina and defensive skilsl you just stay in own aoe heals + fortify and you survive untill your skills are back from CDs.

There is no other weapon that can do that :slight_smile:

Spear, SnS, GS,VG and even BB with gap closing ability.
Im sorry that you cant play those builds, because those builds can get the job done.
You are just a belowe average DPS, and ther is nothing wrong with it. One day, if you train enough youll be able to kill healers, you know interrupting them, diseasing them and sooooo on, assassin are here for a reason, but not all people can play assassin ;D

Healers should be banned from fighting against non-healer teams. Anyone who defends healer vs non healer needs to take a good, hard, look at how arenas function with healers vs. without healers.

When a healer is in a game, if the opposing team does not have a healer, and has any off-meta or lackluster players, the game is a straight loss. Assuming the healer meets a minimum threshold of skill/gear, of course. With 3 solid DPS, you CAN burn a healer, but the truth is that the healer’s teammates can also just peel and make the game unwinnable.

When you have no healers, even teams with a varied-skill roster can pull off wins against ones with more consistent skill/gear. Everything is killable, and everyone has to use their brain to some degree.

Life staff in 3v3 is single-handedly the least fun thing in the game. Nearly every build works in no-healer games. When you introduce life staff… suddenly you have to build SPECIFICALLY to counter ONE weapon, needing alternate loadouts and specific strategies to dismantle any healer team. That’s fine for premades; but for PUGs, it’s straight awful. Healers should be put into a seperate queue where they can only fight other teams with healers rather than ruining 3v3s for everyone involved. Muskets and bows, which are already ‘meh’ in arena, suddenly become completely useless. Non-VG mages also become very, very weak.

The people in here saying “You’re just not a good DPS!” are so out of touch. The majority of the player base is bad. That’s how it is for EVERY game. When you have a weapon which COMPLETELY nullifies any chance of winning if ANY of your teammates are below a certain threshold, that is TERRIBLE DESIGN and should be REMOVED

Additionally, the fact that there’s already a scaling anti-healing debuff by default in arena should tell you that amazon is aware that healers are clearly out of whack in 3v3s and the base ruleset for the game does not work in 3v3s when heals are involved unless there’s arena-specific modfiiers put in place.

1 Like

Dude stop making yourself look pro. I fight on arena all the time top eu players and yea some of them are way better than i am some are not. Im fine with my skill and my skill isnt the issue. Stop using 5yo excuses lol.

If you think healers are ok, go ask any good pvpers on your server about their opinion. Couse your obviously is biased.

Ban @avcueren from arena’s please he said it himself whenever he plays 3v3 his team losses

1 Like

Nice idea <3

I don’t know single skilled pvp players - no matter of build. That would say “yea, arena with healers is much better experience”. In fact they get very angry when enemy team has healer and their dont. And healer is only build in game that makes arena experience worse. So yea, issue is there.

100%. Lifestaff in arenas turns it into a very long and drawn out slugfest.

I think the problem with the life staff in 3v3s is that it creates a “DPS check” scenario. It can be impossible to kill anyone on the enemy team if your team’s damage per second is below a certain threshold and, therefore, your team will lose.

On the other hand, if your team has 3 players who are capable of doing big damage, then the life staff isn’t too bad. However, it is rare to have 3 capable players on the same team.

I don’t know how your fix this problem. I think you have to rework the life staff and make it more of a support weapon that can do decent damage and some healing. Alternatively, you just wait until people have better gear, hah.

I do think, for the aforementioned reasons, the life staff does make the combat bad in arenas. Either you basically win or lose before the match starts or if both teams have healers, it can be really drawn out.

Oh great… another complaint about nerfing something simply because you haven’t put in the effort to figure it out. It’s simple… learn the mechanics and how they can vary depending on what build and who (most important) you’re fighting. Learn to collaborate with your team and focus targets instead of throwing your hands up and blaming the game. Look up the game’s perks and craft a build that can counter your biggest hurdles. I play with a bow and even I don’t have a problem taking out healers.

Rend and Plague Crits are your friend. Don’t have this issue with them.

1 Like

I’ve had the same problem for a while , and I’ve come up with a way of fixing it.
-First , even thought there is reduction of healing after time passes in the arena , is way too long . Most teams that don’t have a healer die before you even reach 1 stack of healing reduction.

  • If you really want to fix the healing problem in arenas , just add more reduced healing perks. That are stronger. Plagued crits its really bad , 24% of reduced healing after a crit in a target below 50%? AND it doesn’t stack with multiple crits? nah fam.
    -Plagued strikes be reworked. Reducing healing with heavy attacks is a good idea , you rely on the enemy getting hit by a long animation that can easily dodge , or you use a CC to hit them with it , however , its really unbalanced. GS uses it waaaaay more than any other weapon reliably.

Plagued crits does almost nothing. You cannot really notice it, which is why no one uses it. It’s like 1 less sacred ground tick during the duration of the disease. It is also unrealistic to apply and it only lasts a few seconds.

Rend is good, though, but not all weapons can rend.