and the new world map. So I can’t run a 2nd monitor?
So don’t load the mini map if it will ruin your immersion. It doesn’t affect mine at all.
How did we get to everyone has to be the same. Should they setup the Ori nodes so that each person gets their turn at the node too and heck just hand out the void ore because everyone must be a winner.
And this is exactly what they’re trying to prevent. The whole point is to encourage players to stop and smell the roses, so to speak. If you’re going to blitz it all and get bored and wander off, well good for you, but that’s not the experience they’re aiming for so they don’t want to add things that lend to that experience. Not sure why that’s so hard to understand.
Meanwhile, players like my wife and I who actually want to appreciate all the little visual and lore elements of the game, and explore the world at our own pace and… *gasp*… be immersed… aren’t distracted by “efficiency-maximizing” UI elements that detract from the immersion and visual glory. Will we tire of it? Sure. But sure as hell not as quickly as you did
Lol, play how you want to play and I’ll play how I want. They can ban whatever they want and impose ridiculous guidelines, but I’ll still have access to the multiple websites that have maps on this game. I’ll make sure to get some offline versions going as well just in case these websites get taken down (which I doubt).
New World could be the most immersive game ever but if it comes at the expense of gameplay then I won’t play it. Having a minimap and not having to press M every few seconds to get my bearings in a town or general area is great and super convenient.
Do I care about the node placements? Naw not really. I’ve explored roughly 90% of the map, took in the sights and have a pretty strong idea where the major concentration of resources are at - so I won’t really care if that aspect of the overwolf minimap dies.
It’s convenient but everything spawns in the same area anyways so once you find a gathering route you like, you pretty much remember where everything is at anyways.
And honestly - if they want to keep the game immersive, they seriously need to do something about the same reused npcs being everywhere. My immersion broke when I kept walking into the same mob models 4 zones in a row lol… (WW->EF->MB->BW). But GOD DAMN the vistas are amazing though. Highly recommend the top of malevolence tower during a bright. clear day.
Then leave, there’s nothing immersive about games outside of what you want it to be. You can’t see other people using a minimap so it should be irrelevant to you. Your whole company could use it and you’d never know.
Immersion is a bad excuse for lacking basic functions in a modern mmorpg. After you’ve seen everfall 20 times and ran around for nodes you’ve seen what the area has to offer.
You know what’s immersion breaking? Wearing light armor with 0 weight and walking underwater.
I figured I was pretty clear - my apologies if I wasn’t.
Immersion shouldn’t come at the expense of gameplay. Like the guy above you mentioned, after being in a town a couple dozen times, all sense of immersion is gone and youre just running around looking for whatever that illusive crafting station is at. Personally, Id rather they just gave us a minimap that can be toggled on (and actually have the important icons ingame to boot!) shouldnt have to use 3rd party addons to access basic mmo features.
And the only time I use the minimap is in cities anyways - it’s too distracting when doing the daily grind - once you fully explored an area multiple times, you just go on auto pilot lol
In their survey I actually answered that I felt I leveled up way too fast.
There are very few things in game that won’t give you xp, let’s say you want to go into crafting, leather for example.
You’ll need to slaughter a lot of mobs, that’s xp, then skin the mobs, that’s more xp, then go to a settlement to refine your leather - more xp. You actually want to craft some armor, you’ll need leather, iron and fiber in various quantities, all that is xp.
Once you go to higher tier armor you’ll have to still kill a lot of the base mobs, then go to a different region to kill a Ruskin of the same mobs at a higher level to get higher level leather…
I’m leveling up all my trades kills, and I made a lot of levels just through farming mats and crafting
You gather ingredients for cooking, xp, you cook, more xp…
I just find under the beauty there just isn’t much.
The game lacks character, 3 different factions but nothing really sets them apart, it was supposed to be a pvp game that got its pvp watered down to almost irrelevance, and got some pve slapped on almost like an afterthought, to make it last longer some steps seem like bottlenecks by overly hard content in an altogether rather easy game.
I’m at 437 hours in game, let’s see for how long I’ll last… I come from a game that I played for 17000 hours since 2013, I somewhat doubt New World will be able to hold my interest anywhere near that.
20 years ago DAoC was a really good 3-realm MMO with great pve and pvp…
So much misinformation being thrown around in this thread…
the OFFICIAL position:
The mini-map can:
Show player position
Show folks in group as we do on compass
Only show node placement if they’ve unlocked that node via tradeskills, provided it is within the range that compass would display them.
Only show AI that you’ve unlocked via tradeskills as compass and within range of compass.
Show quests as they do on compass
Source:
Is there an overwolf map that doesnt break these rules? It seems impossible because overwolf cant know what you should be allowed to see based on your skill levels without pulling more information than your location from the game.
I’d say you’re risking your account if you use it. You KNOW the addon is breaking the rules.
Immersion argument or no, (I personally agree with the Devs, but its irrelevant, as its all opinion and it is their game), people using mini-maps showing resource locations is starting to make it very tough if not impossible, to compete when gathering.
Some of these mini maps have a resource spotting range, for example, for ore nodes, that is nigh-on infinite and they also spot other resources the compass either doesn’t report or doesn’t report until you skill up.
Therefore I can’t see how these types of mini-maps (with resource nodes) can be considered to be anything other than exploits, as they are unsupported 3rd party apps that put players using only the vanilla interface at a disadvantage.
I think first person would be horrible simply because the combat is so wonky right now it would probably give you motion sickness or make you feel like you were lagging hardcore. Action Combat and heavy use of animation locking does not translate well into “You can only see your hands”.
My guy - all the nodes spawn in one area. Even if you never used a map - you know exactly where they’re all at anyways. It took me and my group about 2 hours to map out every major/some minor orichalcum, chests and herb spawn locations in shattered mountains. The minimap gives an unfair advantage to those who just enter a location but once you do a pass or two then you already know where everything is at.
Don’t get me wrong I’m all for banning the node locations on the standard minimap (you can just have them up on a 2nd monitor anyways using the new world map website) but saying its impossible solely because of the minimap is false.
Reason being:
All resource locations are static. Honestly the best way to remedythis is to dynamically spawn them but it’s the devs design choice, not mine.
New World map website still has every resource location - unless they get a cease and desist, all someone has to do is compare their location with the map. Not exactly difficult.
Take a screenshot of your gathering route and mark the locations of nodes. This is what I did whenever I mapped an area. Made creating routes easy.
I get that you’re frustrated but it’s not the stupid minimaps fault - it’s resources being on a long timer, spawning in the exact same areas and the amount of legendary/high tier materials tied to gathering from them (essentially forcing players to spend hours a day gathering from nodes that have a 30 + minute respawn window).
Doesn’t this depend on whether these mini-maps show resource spawns dynamically i.e. whether they are currently present to harvest or just show the static locations? I honestly don’t know as I don’t use these mini maps at present.
The off-line web map is dynamic (harvest the item and they disappear till they respawn), or at least one of them is, and as you say, you can have it up in the background. But the website map requires either a second monitor (which most don’t have, can’t accommodate, or choose not to have) to use it in real time and efficiently, and it doesn’t show your location on the map, so there is a degree of interpretation and work to be done to translate from the web map to your location in the game. This isn’t hard but it is work and it isn’t real time or dynamic. I am therefore yet to be convinced of the argument that ‘we have offline resource website maps so we may as well have an in-game mini map doing the same’. It isn’t entirely accurate or entirely convincing.
This is not withstanding AGS’s points on the beautiful world and immersion issues and ‘world flattening’ impact of having a mini map which is a matter of opinion, but it is their game design and a point well made (and one I support personally).
It is all linked with the argument of mounts as well; … why have a game where one of its key USP’s is its amazing dynamic and immersive 3-D world and associated exploration if everyone bypasses it with mounts and runs around staring at a flat top down mini map rather than peering through the lush vegetation and around the hills?
If the mounts come and the mini map wins New World is just a cookie cutter MMO. Sad? a big deal? Maybe not, we’ll all just all move on and dream and pine for that next ‘great’ MMO that has something unique and fresh. And then no doubt moan that we have to actually play it and it doesn’t play for us
The minimap should only be in the towns, for convenience. In all the other places shouldn’t be, it breaks the immersion of trying to figure out where it’s the node where you felt through your senses (compass / skill level).