only if you don’t use it
Using Overwolf’s minimap felt unfair. I don’t think that AGS has communicated clearly in this. First the talk as if they allow Overwolf’s minimap, and then they talk about what a minimap should not do to be allowed, an many of these things are in Overwolf’s minimap which should mean it is not allowed 
I also think that, currently, Overwolf’s minimap is unfairly broad in what it shows; turkey nests, notes, which are not trackable at all, as well a nodes for ore and food that are just too far away from what the compass shows.
AGS should just work to make the compass work 100% of the time first.
Just imagine, if there WAS a minimap, and it STILL behaved like the compass, where it didn’t show you anything, as the compass does. What then?
They have to first concentrate their efforts in the compass functionality not breaking even after a few hours of gameplay, and then we see what else.
The problem with it is that it covers a wider radius then your compass. So people can see ore that is further then the compasses abilities. Thus in lies the problem.
Uhm… forgive me but I’m a bit confused.
Are you saying people with computer workstations don’t use mapgenie to run around the world? And that is somehow not allowed. Yeah totally confused tbh.
should we also start a post with:
START BANNING PEOPLE NOW THAT USE INTEL!!!
the tracking is not working. I’m in front of ori or iron or basically anything and tracking is not showing it.
This is terrible.
improvement would be …hmm… make it work ?
@Unbekunt From time to time compass is bugging out and nothing can be tracked expect for party players and map markers. There is quick workaround for this just relax into menu and log back in
2 monitors? no ban every1 tha has eyes so the wont see the maps
pfff…
im stupid pls wtb brain
Yet another person trying to convince people that an in-game minimap that displays all node locations regardless of character skill, distance, or whether they’d show on compass is equivalent to an out-of-game resource. (Surely that’s the point, right? The devs have made clear a character-position-only minimap is ok and I’ve not seen anyway speak against that, so you must be on about the debate about nodes in minimaps.)
First, these are not equivalent in functionality.
Second, if you actually thought they were equivalent, why do you care if such an in-game mini-map is allowed?
Devs, you’re going to continue having people use empty rhetoric to argue 1) that an in-game minimap that shows exactly which direction to face to reach the next out-of-compass-range resource node is equivalent to referring to an external resource and 2) that you’ve said an in-game mini-map can show all nodes regardless of the clear restrictions you’ve given.
Please reverse course and ban add-ons completely. Bring back a level playing field that doesn’t require installing untrusted software.
Triple 24h ban for you.
The current tracking system is terrible i can agree.
AGS should ban all the people that use minimap plugin(overwalf) OR make a map for all the people.
It is not fair and correct to allow some people use the minimap becouse they know how to activate and have overwolf and also force some people to have overwolf if they want the minimap and others that dont have installed overwolf cant see tha map.
So you shoud make your minimap ingame or ban it.
Becouse as it is you sayd that you allow overwolf minimap, so some people are advantaged and some other not. Becouse you allow to have only extern plugin. So for the people wich use extern tools it’s allowed to have minimap. Like, what the heck !!
The compas didnt track nothing at all, i can see resources with naked eye and still not have on the compas.
The compass it’s bad design.
You dont want to ruin full immersion, ok, then i had a suggestion wich i will now rewrite again.
Suggestion: All the map it’s explorable, once you see and are near a resource, this will become permanently on the map. So you need to be there and “discover it” after that you will always have the resource on the map. So you need to cover all the map to have all the map complete.
To date no one has been banned for using any of the Overwolf mini-map plugins; the Dev team has stated that the mini-maps in their current state are all acceptable for players to use.
I understand a large number of players who personally do not want the mini-maps to be available for others to use are consistently spreading disinformation on the forums, indicating that the mini-map will get you banned (interestingly enough, at the same time calling FOR amazon to ban people so I’m unsure which it is). Ignore these people.
You are fine to use any of the mini-maps available on Overwolf currently. I recommend Aeternum Map, it’s the one I use.
Confusion regarding the subject revolves around lack of clarification (maybe even of understanding) on part of AGS.
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To have minimap show static map with static node locations shouldn’t be a problem. Browser maps you can ALT+TAB to already do this and nobody is going to ban ALT+TAB or two monitors.
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To have minimap show dynamic map with dynamic node locations, showing nodes only after they have spawned and haven’t been gathered yet, shouldn’t be allowed. That would be advantage over other players, because not even the radar does that (since it has a range) and you’d be also bypassing radar skill requirements for things to show up.
I’ll also add that the radar is currently bugged. It’s not tracking things as it should. More often than not it only starts showing nodes after you’re already on top of them. That’s not supposed to happen. Take rabbits, for example. You can see that the radar tracks rabbits from almost across the whole region (hyperbole, but you get what I mean). The radar is currently useful to track rabbits for this reason.
>>> Give everything the same radar detection range as rabbits and you’ll completely solve the whole problem. The radar will finally become actually useful and less people will feel like they need a minimap.
This post correctly interprets the guidelines put forward by AGS.
With one caveat.
While the spirit of this is totally correct, AGS has actually stated in a recent Dev blog that in addition to the current functions the available mini-maps offer, once the API has been updated to support it the mini-maps are also cleared to have these functions as well:
The mini-map can:
- Show player position
This feature is currently available.
- Show folks in group as we do on compass
- Only show node placement if they’ve unlocked that node via tradeskills, provided it is within the range that compass would display them.
- Only show AI that you’ve unlocked via tradeskills as compass and within range of compass.
- Show quests as they do on compass
These are possible acceptable features. It is actually ok for the mini-map to display live node data, as long as it is only within the distance that the compass would also display the active node.
My statement it’s easy: All people should have or all people should not have.
That’s all.
You make the minimap and then all people have tha map or you ban it. Coerent thinking.
Not “oh ok, we let overwalf users have the map and the others we dont give them nothing”
While I do understand your point of view, that would mean a clear and simple no addons at all stance. I doubt they’d be rock hard like that on the subject. I don’t think a complete prohibition excluding even reasonable addons would be good.
Nobody’s getting banned for minimap. What are you on about?
If you use Overwolf, there is a setting that removes all nodes from the map. Doing so technically allows you to conform to the Dev notes about ToS (character position only). There would be no way for the devs to detect what Overwolf settings you use, and I’m skeptical that they can even detect you using Overwolf at all.
Edit Pulling the map from a 3rd party source isn’t allowed.