Basic attacks should travel a FIXED DISTANCE, not chase targets, that’s horrible in melee.
Basic attacks from melee weapons should not get you closer to the target
Leap is ok in general.
Broken part is you can be 0 stamina and you still have same leap. It has to be fixed.
This game is addicted to dodge dodge and dodge (horrible for gameplay). And I don’t think the developers implement an energy spent
in the attacks.
The reality is that they could at least apply a fixed distance when attacking, and that the combat is not spamming a button
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