Basic attacks should travel a FIXED DISTANCE, not chase targets, that’s horrible in melee.
Leap is ok in general.
Broken part is you can be 0 stamina and you still have same leap. It has to be fixed.
This game is addicted to dodge dodge and dodge (horrible for gameplay). And I don’t think the developers implement an energy spent
in the attacks.
The reality is that they could at least apply a fixed distance when attacking, and that the combat is not spamming a button
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