Sns leaping strike comes at you faster than 99.99% of major league athletes could react to and you’re making old men and women attempt it. If the devs play the game on a high level and has had this happen to them and they say “well played” after, they need to see a doctor.
BB deals 1.1k dmg per pellet to light armor. That’s 6-8k dmg. I witnessed bb in arena killing players with azoth shot from 80% hp, mostly healers or bruisers in medium armor. Meanwhile I struggle with a ss/wh to cc chain a healer just so he can rapier away
I get hit in heavy armor for 600-700 per pellet. From a ranged weapon, that’s paired with ig…
Players were saying that BB wasnt whole problem, that SnS super long cc chain was also part of problem. But amazon didnt lisen. So now we have ss+bb, ss+hatchet and more stupid builds.
The S&S’s leaping strike needs an auditory/visual cue to be more in line with other abilities.
Also, the range seems inconsistent because of the tracking. This might or might not be true, but after hundreds of hours I still don’t know exactly when I’m out of range of a leap.
yup, literally just add in an animation of the character bending their knees for roughly half a second or slightly less before launching outwards would improve the spell 1000%. Right now it just looks sloppy, guy does a pose and glides through the air from no sendoff position.
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