It’s so bad that Amazon gave it away. So there is that.
Players should become
Real stake holders over time based on the amount of time they spend in the game. Players give games their value especially in an mmo.
Lumberyard is not directly the source of problems but close enough. My bet is that they build huge amount of tech debt on top of Lumberyard and the project is so complex at the moment that any change can disrupt game stability. Every patch generating new bugs is a proof of that.
Additionally:
- there is a number of seemingly easy to fix known bugs that are still there for months. It’s not a small dev team so something is preventing them from fixing these fast. It may be underlying complexity or a mess of technical debt accumulated over years.
- speculative fixes - with over 20 years in IT and last few as a tech auditor for major VCs I have never heard of something like this. So they fixed something but are not sure if it works? Does this mean that devs are unable to verify if the code works (is it because of massive amounts of abandoned code)? Or maybe there’s no test team to test the game or production is much different than test environment? All these are super bad signs.
From random google search:
How to recognize technical debt?
Common symptoms for bigger technical debt are:
- When the project Is experiencing increasingly slow velocity of producing functionality
- The solutions become increasingly buggy
- Bugfixes introduce new bugs
- Increasing amount of cases of data inconsistency
- The overall production environment is not stable
This piece perfectly describes NW right now.
Wow, are you into NFT’s aswell? Like thats the weirdest and wrongest explanation possible for a stakeholder. Like if you told me as a stakeholder you hold steaks would be more correct
No, there are plenty of successful games that got awards that run cryengine. They also opened it up since that’s the only way to get something rolling in the engine market nowdays. The majority of games are made or prototyped with Open Source engines, even Unreal is open source. So do they give it away because it sucks ?
You’re salty, that’s all i can say to you comments since neither are they founded on actual facts nor experiences.
Also a engine is just a engine, if you say it’s the fault for bad gamedesign you’re lacking common sense. The game does run “reasonably”, by using render doctor i can say the majority of issues with performance are the badly written shaders and badly optimized assets, which would be just as bad with any engine on the market. If you don’t know what i’m talking about you should not be posting in the thread.
Even the issue with the GPU’s getting bricked can be routed in the issue of drivers and new hardware limits with power usage. AGS added limiters to circumvent this since that’s the only option they have.
If Lumberyard, the game engine, was the problem with New World, the forum would be full of complains about crashes to desktop, graphical glitches, hangs, poor performance (low framerate), etc.
But those are not the problems ailing New World. The problems with this game is the gameplay and content implemented on top of the engine.
It’s like going to watch a movie. The movie is crap, with shitty dialogs, terrible plot, and just plain boring. And then the people blamed the theater for the movie’s defects. Or, I don’t know, the cameras or the sound equipment.
I have. It tends to be used when a dev/team can’t replicate the issue so have put in a fix that they think should sort it out “in theory”. I’ve also seen it used when somebody doesn’t have a bloody clue why the problem is happening so they change a load of stuff in the hope it works (don’t ask me why I know this one as it’ll likely give you nightmares)
Are you kidding me, just because they got awards doesnt mean they arent clunky messes full of bugs. The two arent mutally exclusive.
dont think players care “what” the issue is anymore, 90%+ of them left
There’s nobody left to buy the microtransactions, sand is ticking in the hourglass as they say.
Getting awards with a bad running game isn’t easy, you’re lacking any common sense in regard to game development.
Also you’re ignoring anything I posted, and you’re clearly not up to the task to make a statement about engines.
You arent up to the task to say anything of value so im blocking you. Argue with someone else.
Last time I asked I was told all of this was the devs’ fault and that the engine was basically responsible for rendering a tower and enabling you to move an actor to it.
In my opinion, there just isn’t one problem though. It’s that they keep making problems then not addressing them. They’re in a constant war against themselves.
Thank you for all the replies by the experienced people. So far I’m guessing lumberyard is not really optimal but runs everything the way it’s supposed to (mostly) and NW issues are a mix of everything (decision making; technical issues; inexperience; communication; fundamental game designs; lack of content and lack of vision for the future of NW and much more).
Still, can’t fathom the amount of unpredicted bugs with every patch, which is supposed to fix existing ones. I’m struggling to believe that this game studio, backed by a billion-dollar-tech-mogul-company, is incapable of doing the bare minimum of tackling all these issues or even avoiding them through rigorous testing. There’s like a tone of desperation by the dev team in each attempt to explain new bugs after every patch.
Guess I was trying to find a different source of problems than the team, but my god, since day 1 of this game it really did feel like a “small-indie-company” and frankly, still kinda does.
We all know MMOs ate a masterclass of game development of its own, but there aren’t a lot of examples of other “new” companies with such a rough start as New World had. And by rough start I mean all 128 days (4 months) since launch 'till now.
I’m hoping these struggles will eventually be mastered and this game can develop according to the crazy potential it has.
I think in regards to Amazon cash not buying us a decent game, it really does just come to a vortex of every feature. These guys were not MMORPG winners before they came to AGS and MMORPGs have evolved, a lot, and are a huge undertaking these days.
I don’t think anyone, higher up or lower, at Amazon or AGS understood what they were getting into, unfortunately. From that, all other issues are stemming, or so’s my guess.
Does lumberyard cause developers to create bugs?
Does lumberyard cause developers to institute unnecessary grinds and time gates?
Does lumberyard cause developers to limit end-game content?
Does lumberyard cause developers to allow some companies to generate 3m gold a week?
Does lumberyard prevent bots from running wild?
Does lumberyard require you to allow companies to kick people from wars/invasions?
Does lumberyard require PvP to include lots of PvE?
I could go on and on. So no, I don’t think Lumberyard is the issue. What’s the best part of this game hands down? The environment. Supposedly, that’s because of lumberyard.
You’re listing a bunch of game design problems. Think you didn’t get were I was coming from (I agree on most of your points btw.):
Sure the game looks stunning and that speaks for the engine, but the amount of unpredictable bugs that come with standard bug-fix-patches are unreasonable and I struggle to believe it’s only due the team’s incompetence. Doesn’t sound unreasonable to me, since AGS is still new to the gaming world and the whole “experience” they have are 2 failed games that got scratched.
Just tryna look for more possibilities as to why the handling of new bugs and especially the long-lasting ones (since beta) has been less than satisfactory.
I don’t. As a part of my job looking into dev process of companies I’ve seen a lot of reckless or even borderline illegal bs going on inside front page companies. Additionally small mistakes early on can have massive influence over time.
New World is the perfect corporate MMO.
It was made by people who are programmers and not gamers, also by programmers that have no real MMO experience. It was check the box in the most efficient way possible but no passion. Most of the mistakes made in this game have been made already and the lessons learned long ago. AGS looked and said no one else is doing these things, without understanding why no one else is doing them. Then they used their mobile experience and time gates instead of adding content, because in that world it’s the most efficient way.
This seems likely. I imagine the devs on day to day fixes are no worse or better than most, and should be able to close tickets under normal circumstances. Runaway tech debt from before their time would cause what we are seeing now.
If Lumberyard is developed by people that are working on the game right now, it’s definitely an issue, but not the only one.