Been reporting Musket's Sticky Bomb for more than 3 months now

And nothing happens, tried PTR, tried in-game feedback, tried forum Bug-reporting session, tried twitter and youtube replies, and nothing happens.

Right now if you put a modifying elemental gem in the Musket, then the Sticky Bomb does almost half damage, even if it’s fire.

So please, I urge for your help, just hit any reply here and call for @Luxendra .

Love you all.


You should attach some screen shots to this thread showing damage both with and without a gem. People place more weight on information they get with their own eyes.


I can confirm that sticky bomb hits for like 2k with an elemental gem and 4k without it. It seems like only a couple hundred damage gets converted for some reason.

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Come on guys, 50 views and only 2 replies…

For some reason I thought it’s normal and I didn’t pay it any mind :sweat_smile:
Alright AGS fix it right now

don’t play musket other than when skinning but this is a horrid bug.

Not true since the PTR doesn’t have this fix, neither the ones before it. So… @Luxendra

Musket also has a shooting glitch that has been going on for 3+ month were if someone hits you just as you shoot your gun rapid fires (it doesnt do damage) and then force reloads.

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The fix is not even on PTR yet.

Why am I not surprised?



Also, still bugged in PTR 3. @Luxendra @Shadow_Fox

Whatever is causing it, it’s actually the same thing with gravity well and an elemental gem. The elemental gem portion will do only a fraction of the main portion of gravity well. I’m guessing it’s related to being a 3rd form of damage from the weapons main type (i.e. musket is thrust, sticky bomb is fire, and elemental gem adds a 3rd element, same with GA is slash, grav well is void and elemental gem adds a 3rd type)

same for firestaff and fireball now after last patch.

So we can assume that this bug exists since launch, because the Sticky Bomb is being reported AT LEAST by me on a weekly basis, and nothing is done.

@Luxendra @Shadow_Fox

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They know about it, and put it on the Known Issues, last I heard they had a strike team on it but it’s a deeper issue.

The effect of the issue is these spawned slices aka objects are only using Base Damage * (Level Scaling) vs the normal Base Damage * (Level Scaling + Stat Scaling) on the elemental portion of the damage.

It must be an issue with inherting or something of the sort.

  • Using elemental gem on weapons that spawn damaging slices lowers their attack damage

hahahahahah seriously it’s just comical at this point how many bugs there are in this game. Bugs bugs bugs bugs and more bugs. Get a new team to work on this game for sure

This was Feb.

And nothing about it during the DevBlog.

This same thing happens with the blunderbuss, btw. I’ve also noticed it with gravity well from GA. The elemental part of the explosion damage does like 50% less than it should. Seems to be an issue with many abilities. Maybe anything considered a “projectile”.