I highly doubt luck has anything to do with how high the gs is on a item. I remember a healer friend was farming 75hrs (active 75hrs) and he got the ring multiple times but only once at 590
Ok. I´m a crafting guy. I thought you can craft a good item but this ring…and other rings are just luck not as some good leg. items you can craft if you have the items and lvl. 200
I would try us much luck as possible but…yeah hard to get with good GS
i’ll update with luck % then in a day or two
My luck is maxed with the exception of 1 trophy that is T2. Using the rabbits foot from the recent event… still same crappola.
A single 600 BiS gear dropping is almost zero. Apparently… If you want it bad enough, they’re for sale for 300K+
why would anyone stick around for this? This is just pure stupidity
i’m just tryna cop it at 590+
A number of my better items from Laz and Gen dropped as 590+ GS.
Upgrading them with shards for me was simply easier and quicker than endlessly running those expeditions.
There are rewards though for looping through them aside from another chance to get the item in legendary form. Coin and gypsum being the main ones.
completely forgot about this guy
but nwdb doesn’t confirm that he drops it. Might just farm him to find out
The only reason that I accept the devs claim that it really is RNG is my experience. My first run in Laz the tank mentioned they’d run Laz 40+ times to get the Smooth Bone Ring.
It dropped for me and it dropped as a legendary.
It seems completely unbalanced, but I do think RNG is how things are run behind the scenes.
What makes me wonder is that no computer can actually create a pure set of random numbers like one would find in nature.
This means that the algorithms for RNG in any game are purely human attempts at making the computer perform in a way that it cannot.
If these algorithms are purely human creations and there is no true randomness, then can’t the algorithm be tweaked? Is there really no way to maintain a level of randomness that doesn’t perform so harshly?
You cant get a 600 drop afaik except from extremely rare chance on mobs below level 66.
The chance at sirens is so low that its not worth farming. Ive never seen or heard of anyone i know getting a 600 item from sirens.
It’s completely an issue of the mob levels. Beginning only drops from a handful of mobs in Forecastle Drift. You can see the full list here Beginning - Item - New World Database. Mob level drops are as follows:
61: Up to 530
62: Up to 560
63: Up to 590
64+: up to 600
The issue is that prior to the January patch, Forecastle Drift was a higher level, so there were level 64+ mobs that were capable of dropping Beginning at 590+ reliably. As it currently stands, there is only 63 level mobs that max at 590. Which means that you have to first get the drop, then have that drop be at the absolute peak end of the possible just to get it at 590 where it can be upgraded. So while it’s technically possible, the odds are so extremely low that there isn’t really a reasonable expectation of ever getting an upgradeable version of this.
I have not had a 590 drop from a 63 yet, my highest is 588 - but I have seen someone link me a legendary harbinger shirt which only drops in ambusti inferior from lv63 snipers and supply guards ( does not drop in ambusti superior and NWDB is wrong - inferior supply guards are 63 )
If you can get a 588 from a level 63, you should theoretically be able to get a 590. It’s obviously just going to be an extremely low probability. I don’t spend a lot of time killing 63 level enemies, so I can’t confirm personally that I’ve gotten a 590 from one. But i certainly believe that it is possible.
I farm a lot. Like alot-alot.
I hunt for named armors and many of them drop from level 60-63 enemies.
The problem with getting a 590 from a level 63 is that’s the max roll. You first have to get lucky to hit the loot table for a named drop. Of those named drops ( there are several ) you have to hit the number for beginning.
Now once you hit beginning you have to roll a perfect number to get 590. It’s just… very very very low odds of getting it. I believe the GS range on a 63 is 535-590? So a 1:55 chance ( assuming GS doesn’t exponentially get harder to roll higher ) of a 590 after the 1:1000+ chance of getting the ring.
So it turns a 1:1000 ring chance into a 1:55,000 chance
A little bit confused, what exactly is wrong on NWDB for that one?
Ambusti Inferior are level 63 mobs;
NWDB incorrectly shows the availability of a level 65 ( these are only in Superior, not Inferior )
Also the snipers are 63 not 50
@Walruss Gotcha. The main level it shows is for the base entity, but that can change per spawn. If you go to the creature page and hover over the red spawn dots on the map, you can see the level for each individual spawn.
I could probably make it show the spawn level (or level range) instead of the base one to remove some of the confusion.
That would be awesome - I hunt a lot and prefer to drop items 590+ when possible. I use NWDB a as a starting point and I am used to knowing the disparity in levels and monster names.
The big problem I have is when I’m trying to recruit other people to farm with, for example Harbinger Chest/Gloves, almost every time the other person argues with me to go to ambusti superior to farm even though I know that it has a separate loot table. They check NWDB and see the level 65 and get tunnel vision
By any chance would that also show the locally spawned monsters’ shown names
For example, would the “Myrk Commamders” located in The Tangle show up as “Warcaller Tactitian” when looking at “dropped by” for items specific to The Tangle?
Makes sense. As for the name on Dropped By, not really doable since the site doesn’t actually correlate the zone condition with spawn locations, hence why I show the name and level on the map.
For now you pretty much have to check the monster pages to see their alternative names.
it is technically doable but the effort to pull it off in a clean way is… a lot


