Being able to upgrade some epic 590+ to legendary is good

RMTers will disagree ofc, but if this change goes live, it will be one of the best things they ever made. Getting close to BIS items is basicaly impossible in this game unless you RMT your way to victory or if you craft a lot. It has been an issue overlooked for a while now and im glad AGS finaly took their balls and dropped the bomb.

Dont listen to RMTers crying about their gear being “obsolete”. They unironicaly “paid to win”, they dont want fair competition but unfair domination and they shouldnt be listened

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Nah later after patch u only can upgrade from gypsums which is has limit 1 per day each and from invasions where only 50 spots per INV and most of them would filled by comp rosters so it’s not really significant I must say

Plus gears from gypsums are trashes…like only 1 per 20 I guess worth upgrading later

Right now they said u already can upgrade gears from breaches but still I don’t see many people doing them

Updated the topic’s title.
Yeah i know that. And thats why i think its a good step. RNG is still present, but at least now if you get a good 2 perk’ers, you can try your luck having a good 3 perk’ers.

The change is absolutely amazing.

You’re only upgrading from a few places, and it’s all BOP. Absolutely love the idea behind it.

I’m very excited to be able to upgrade purples to legendary. I’ve been submitting this feedback for a while.

As a person that crafts, I hope it will apply to those too. Crafting was such a slap in the face.

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Yes this is a solid change I 100% agree with. Long overdue.

I honestly hope it doesn’t trickle into the crafting items market; it should stay strictly to bind on pickup items.

Why not?u can’t sell crafted items that u upgrade because it will go bound to player after u use shards into it

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There’s no “RNG” for getting 2 good perks to start off with at that point. You’re already forcing 2 good perks with scarabs.

Nah they should make exception then…crafted items by scarab can’t get 3rd perk

Yeah its good especially with war and invasion crates. I opened hundreds of those and all I got is 1 usable item. Which was a named and therefore upgradeable. (Diarmuds).
I really welcome that change.

Nah they shouldnt make craftable items upgradable to 600 from 590+. It would destroy the market. The changes are enough for a start.

I’m begging them to allow everything that’s upgraded to 600 to become legendary.

Furthermore, allow items 500GS and up to be upgraded with umbral shards.

Why should scarab crafts be excluded? It costs at least 6k in materials for one roll, more if you’re after perks in high demand. If I’m attempting to craft Ward/Weapon Skill Perk/Refreshing, the most common of those perks is Refreshing at 4.89%. Even rounding that up to 5%, I’m looking at 20 legendaries before one upgrades to the desired perks. That’s 120k for one piece of PVE gear if 590+ gained a perk on upgrade. Currently, it’s 20x6 (lolololol, no, it’s not actually 1 in 6 legendary), which is 120x6k = 720k, which is utterly ridiculous.

I understand that rolling Resilient is less rare and the 14.68% chance would result in around 1 in 7 scarab crafts being upgraded to exactly what people want. Is reducing the gear barrier to PVP down to around 42k per piece really such a bad thing? Especially if we want to continue weapon balancing and shaking up the meta.

I’ve been rolling Ward/Skill sets for company members recently and the amount of legendaries is dismal. It’s becoming a bit of a joke really.

It is frustrating to have knowledge but be unable to apply it to gameplay due to restrictive RNG and the unavailability of items on the market. (I check for my perk combos daily).

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I think this is a good idea, especially if it goes for crafting too.

For those who say it will destroy the market, nope.

We would be seeing prices start becoming much more fair and easier to obtain.

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