Bend Light (Healer passive) not works at all

Bend Light (Healer passive) not works at all. I dont see any icon or indication as previous. Resetting skill tree not helps.

You might have a bug that is not showing you all buffs on you. I am basically playing like this from beginning…

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Yeah you’re right. I checked heal numbers and it works. No buff icon (there was always a problem with that) but now also no sound (quiet “sssshhh”) as before. Thanx for confirmation.

I am having with almost all of that kind of buffs. Berserker doesn’t show it’s timer and there is no blue flame coming out, no bending light sound or icon. But also some stuff doesn’t dissappear like poison, fire, ice, fortification from my character and I am looking like solar system then. I don’t know if they are even going to fix that or notice because it is still a thing for me, and I am playing it over 600 hours…

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Not sure why this bug has cropped up lately, but it “seems” to get fixed when you “Synchronize your clock” per your PC. You can do so by right clicking your clock on your taskbar in the bottom right corner, clicking “Adjust Date/Time”, and then clicking the button to “Sync Now” under the text “Synchronize your clock”.

It is undeniably another hassle and a work around to correct a long-standing bug, but it at least provides you with the proper information you need to understand what is happening to you in combat. Hope this information helps!

My understanding based on other similar isuses is the display is limited to a number of effects including all buffs and debuffs. So as they refresh or applied the display order changes and some become hidden. This is very noticable with debuffs such as the rend effect on the last boss in BB and the enfeeble stacking healing disease in mutators. You can be watching a recording have no visible stacks…go down and many status effects fall off on downstate…then you see the stacks of those debuffs plain as day. You actually had 10 stacks of enfeeble or rend.

In fact I have a bug report about this I’ll link in a moment here:

Does this fix work for those situations as well and how frequently do you need to do this? How does this work? Any thoughts?

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Seems like it is a reboot on each try for me. I use a laptop to game on so that might be the main issue with keeping the internal clock running correctly, but the clock desyncs constantly for me.

As for the Player/Mob/Boss Buff & Debuff displays, that is just an issue that AGS has to get corrected. Hard to really make sense of it since it has been around for so long. It is as if they only allow 5 or so debuffs before it just cycles between the different debuffs. Personally, they ought to at least put the boss health bar at the bottom of the screen like every other game to give that cinematic effect and for better clarity.

The Player Health Bar UI is also still pretty bugged where it is only accounting for X total health and anything above say 12k HP never gets accounted for per the Health Bar above the player’s head. Needs a lot of work.

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IMO. The status effects at the absolute very least need to be split into buffs and debuffs exactly how WoW does it. There are veery few debuffs you get in PVE (not speaking for PVP here) and those would all fit in the same “cap” that they have now if it was it’s own status cluster.

Don’t get me started on the group UI. I should be able to see the player’s stamina bar in my UI HUD. I should also be able to see all the debuffs they currently have applied to them and the stacks they have. This is the bare minimum information a healer needs available to them. This is equally true of a nameplate when it’s the focus of my target rectical.

I think this only impacts the nameplate UI as a tank my healthbar always updates and shows missing health I just think others may not see it. IMO I like that in PVP it tells me i’m fighting someone with High HP and I need to go pick on a different target. If I can’t get them down to where the HP bar is moving then I’m probably beating on an immovable object.

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I’ve just did that and it seems to work. I’ll keep my eye on it. Thanks for big tip!

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Ya, splitting up the debuffs would be nice. I really am not understanding why AGS is continuing to add all these uncleansable debuffs to PvE, too. I am hoping this is in lieu of some changes to healing coming in the future to make debuff cleansing more reliable. Nereid’s Rend, Isabella’s Corruption DoT, Neishatun’s Burn, they all persist after you attempt to cleanse it which is a bit maddening (add to that all of the fun Mutation debuffs too).

It is as if they know healing is incredibly strong and they do not have everything put together to shift gears on Life Staff from being a heal stick to an effective support tool. Might be reading into that too much, but it boggles my mind lately. The debuff and buff stuff nonetheless has to be looked at soon.

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I hated them at first but it’s grown on me.

It really allows you to force players to learn mechanics and not cheese their way through them.

The two examples we have them in Tempest and again in Barnacles actually requires either better mechanics or more intelligent choice in terms of healing abilities taken and usage.

It shows you who the weak links are.

What is really frustrating is I feel that the current cleansing mechanic randomly chooses any debuff but will also choose an invalid debuff that can’t be cleansed. This warrants testing but if that is how it works, it should always remove a removable debuff.

Additionally, the mecahnic where splash of light requires you to heal them for it to cleanse should be removed. It should just remove 1 debuff from all party members in range.

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I don’t subscribe to the “support” mentality that many do. I think the holy trinity has its place here and healing needs to be what it should be and not relegated to something everyone does to some degree. IMO potions need their cooldowns increased across the board. Self heals for everyone needs to be reduced significantly. This makes healing more valuable as there will be more health to heal. It makes people more dependent on healers.

Then healing at least the life staff needs to be reimagined. The idea of persistent HOTs that you can run into at any time after they were cast until they wear off is laughable to me as a healer. It’s way to easy to heal people if I place my circles appropriately and they have half a brain. Especially with all the self maintenance everyone can do at the moment. It might not be as easy with the aforementioned nerfs.

I would restructure life staff to have a more priest like play style (refering to WoW) where they are actively healing up their party through direct heals. Reduce the cooldown on Splash of Light. Keep both DE, LE, and Orb and refactor SG and Beacon. Some of the functionality of SG needs to be reworked in elsewhere but effectively require LS healers to heal actively no passively.

VG is probably okay on it’s own.

A new Pure Healing weapon needs to be introduced maybe make it Arcane based in damage and have it function on a basis of HOTs and Shields w/o direct heals.

So you can heal with a life staff and your reactively healing to everything. Your healing with this new weapon but you need to proactively anticipate damage to heal.

Just like a dps swapping weapons - get healers swapping back and forth to rotate abilities in some siblance of a rotation.

Instead of spamming 2 aoe heals and filling the health of tunnel vision brain dead dps with one of the two single targets.

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Couldn’t say it any better, pal.

I am disappointed that the PTR “fix” to Essence Rupture’s Overflowing Essence has not come into fruition yet. I tried it and it still operates no different than the Live version which is sad. Going to be nice when it finally gets fixed so that heal explosions will keep people topped off. I really enjoy the VG CDR and spell rotation lately as the healing between the Orb HoT, Orb Pop, Essence Rupture lifesteal, Overflowing Essence, Oblivion Placement, and Voidcaller HoT make the entire healing experience feel good and rewarding.

That facet is lacking for LS sadly for the reasons you mentioned per persistent HoTs and unintuitive design. I am hoping a LS rework and a new Focus weapon will arrive soon.

It shocks me how few healers force themselves to get comfortable actually using two weapons. DPS have to do it all the time. They are leaving a lot on the table for their group not getting oblivion down on cooldown, putting out orb or essence rupture, and stacking disentigrates on bosses to increase DPS for the group.

Not doing it makes their job harder as the fights go longer.

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What we need for sure is fixing compas/radar icons visibility (this still no always works, but is now better than before tho), and 8 (now 4) positions for tinctures/potions (8 bar positions) bcoz there are many tinctures which lasts a very short time (several seconds) and it is impossible to use it during the fight from the inventory.

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