Besides smooth animations/movement, lag/desync fixes, the game needs a ton of new PVE additions/changes to be able to resurrect itself

What I think the game needs in the near future to be able to get players back in aeternum is dozens of new enemy npc models, lots of open world environment cosmetic changes (right now almost the whole world feels samey), dozens of arena bosses and world bosses, multiple new expeditions, new invasion maps and bosses for raid like instanced experiences with some sort of a competitive leaderboard associated to these PVE modes.

And the removal of orb requirement for the first time a player zones into an instance for a given day as a group leader (for all instanced PVE content, so if 12 is the number of currently available expeditions plus arenas, then the first time a group leader zones into these 12 will be orb free). Having an orb afterwards also increases the chance of better loot and spawning of rare mini bosses.

That plus bringing back endless world PvP through a new system with its own rewards, dedicated always PvP-enabled areas and once players get used to playing the game, add a small scale competitive PvP instanced game mode. All PVP modes imo should be level 10+. Not 50+ or 60 only.

As for combat, currently on the March PTR, it’s starting to feel better and is getting closer to where it strikes a good balance between abilities and white damage. I still feel like non-cc offensive abilities could use shorter cooldowns to create both a faster paced variety in combat moves with less emphasis on mouse button clicking for white damage and an opening for a counter attack. A good ratio imho would be 20% cc/dodge/block abilities, 20% white damage mouse click heavy/light attacks and 40 percent keyboard based longer animation abilities within the span of a single fight against a given mob that’s the same as the player’s level.

Light/heavy attacks are great as buffing abilities on top of being basic attacks buffing dmg/defenses for what follows from keyboard abilities. Example: hitting with a light attack increases damage by 5% for 10 seconds stacking up to 20%, heavy attack increases defenses by 15% for 5 seconds stacking up to 30% damage redux …etc.

This covers pretty much everything combat wise with the current implementation: self buffing with heavy/light attacks, cc keyboard abilities with long cooldowns, defensive active abilities with dodge and block, and keyboard based fun offensive abilities without a specific rotation and with short cooldowns not exceeding 6 seconds per ability provided it doesn’t have cc associated with it or a self heal…etc with some abilities being single target and some aoe.

The vast majority of ff14, WoW, Elden ring and lost ark players are PVE players, PVE should be the priority. Pvpers will keep crying about balance issues while pvers will just happily wait until new content is released and come back to check it out then leave until new content is added again like with ff14, WoW…etc.

The March patch comes with many very much needed QoL changes and is a great base to build on top of. Hope to see a map expansion with sprawling cities and a mount system eventually.

Edit: added below.

Changing spell colors is a CRAZY request. The sacred ground aoe heal animations should simply not exist. I would replace it with an aoe HoT heal instead. If anything that’s what’s gonna fix lag issues and chaotic gameplay, not changing colors.

Hi NWfan33, thanks for taking the time to write out some suggestions, we are always looking for feedback from the players on how to improve things. I will send a feedback report up to the dev team so they can have a look at your suggestions.

New world is so far behind the games listed above. New world will never catch up, so why try to clone them? Why not be something different.

oooh yeeee

@Zelme , thank you very much. NW, as many have already acknowledged, is a breath of fresh air and has an excellent foundation to expand on and build something fun with an AGS twist on already existing, successful “patterns” the players have come to love and want more of.

Edit: Added below to the OP.

As for combat, currently on the March PTR, it’s starting to feel better and is getting closer to where it strikes a good balance between abilities and white damage. I still feel like non-cc offensive abilities could use shorter cooldowns to create both a faster paced variety in combat moves with less emphasis on mouse button clicking for white damage and an opening for a counter attack. A good ratio imho would be 20% cc/dodge/block abilities, 20% white damage mouse click heavy/light attacks, and 40 percent keyboard based longer animation abilities within the span of a single fight against a given mob that’s the same as the player’s level.

Light/heavy attacks are great as buffing abilities on top of being basic attacks buffing dmg/defenses for what follows from keyboard abilities. Example: hitting with a light attack increases damage by 5% for 10 seconds stacking up to 20%, heavy attack increases defenses by 15% for 5 seconds stacking up to 30% damage redux …etc.

This covers pretty much everything combat wise with the current implementation: self buffing with heavy/light attacks, cc keyboard abilities with long cooldowns, defensive active abilities with dodge and block, and keyboard based fun offensive abilities without a specific rotation and with short cooldowns not exceeding 6 seconds per ability provided it doesn’t have cc associated with it or a self heal…etc with some abilities being single target and some aoe.

Also added:

Changing spell colors is a CRAZY request. The sacred ground aoe heal animations should simply not exist. I would replace it with an aoe HoT heal instead. If anything that’s what’s gonna fix lag issues and chaotic gameplay, not changing colors.

That maybe the case now but not for long. NW will come back. NW is different in everything it does. Def not a clone of any of these other games in its application of common ideas and that’s what got millions of people excited to try out something that feels fresh.

We paid knowing full well the history behind the game and having participated in alphas and betas. We bought the game knowing full well that it’s a work in progress and is being rebuilt on top of survival elements from scratch over the span of the next few years.

The clone you’re talking about is Ashes of Creation. There is absolutely nothing fresh or exciting about that game.

NW only needs to make simple tweaks to its current combat system, namely separate cc/heal/support abilities from DPS ones and lower cooldowns for pure dps abilities to a max 6 seconds and increase other ability CD times to multiples of that for cc/heal/support abilities and emphasize self buffing through light/heavy attacks more and it’ll be in a great shape.

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