BIG MISTAKE! Leveling Experience Revamp SHOULD NOT Go To Live This October

Thought the same thing. But hopefully something is in the works for that.

I don’t think it’s really that bad until after you can do Starstone. Then yeah, it can get a bit boring.

The first time I leveled to 60 I think I just did town boards and depths from 50ish-60.

I know this is minor (way off subject) but I feel like there should be craftable armor between starmetal (40?) and orichalcum, remember that not being cool. Leveling armoring to 150ish and then I can’t craft anything worthwhile again 'til 60. I think faction armor should be cheaper (less tokens) to alleviate that because basically at those levels you’re living off drops/the faction armor you can purchase.

That 40+ stretch to 60 is kinda’ rough.

I think they nerfed towboards in PTR.

bump

100% THIS!!!

I love the changes too. Don’t make the same mistake you did at launch! Keep rolling out the changes/tests in PTR until the revamp reaches level 60, then release it all at once!

@Luxendra @Aenwyn @Shadow_Fox This is very crucial to regain people’s trust and the game’s reputation!!!

I think waiting is a bad idea…we keep pressing AGS to do things, and they are. Waiting on an entire 1-60 revamped experience could be a long wait - so I think incremental progress is just fine.

Yes, I’m hungry for 26-60…but that doesn’t mean I don’t appreciate the new 1-25.

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This will be like a launch all over again. Half-baked release, then players quit. I think many of you are all blinded by the new changes to the leveling experience. Sure it’s good, but it’s just okay when compared to other MMOs. New/Returning players are just going to feel baited. After all, in terms of leveling, it’s not the 1-25 experience that makes people quit. It’s the 25-60 grind. The leveling revamp is one of the last few chances for New World, and it’s crucial to make it count.

Way too late, they simply don’t have enough time to accomplish revamping it from 25 to 60.

The only thing we can do is take what we can and hope for the best.

I’m not blinded by anything. I’m saying, and I’ll say again, that there is no idea at all how long 26-60 revamps of the MSQ and other things might take and that incremental progress is far better than no progress.

We simply disagree.

Imo this is exactly what damaged the foundation the most. If you see the devlog they want to revamp the whole experience, but they want to do it slowly and carefuly to not fuck up AGAIN.

From this I believe they learned from past mistakes and are stepping into the right direction.

I think we should encourage this, not the oposite.

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See? This guy gets it, we all want changes. But we don’t want a new azoth vial fiasco.

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Releasing the changes when they are all complete and fleshed out is what will damage the game and not the staggered release? You are contradicting your logic. If you want to do it slowly and carefully, then don’t release the 1-25 changes when the rest are not yet done.

So in your logic you want them to take a year before they touch the revamp? That isn’t slow, thats an almost full stop… they should work slowly on 1 to 25, and release it. Then from 26 to 40 slowly and release it. Get it?

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That’s exactly how you do it. It’s called incremental progress.

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What we’ve been saying is that they work on the revamp now, release and test on it in PTR, but hold off releasing it on the live version before it’s all complete. It won’t take a year. They worked on 1-25 despite releasing a big update just a while ago. You are all looking at this with the lens of a concurrent player. Have you ever thought about what a new and returning player would experience? They finish 1-25, and then what? That’s just baiting them.

Wich took 10 months…I mean i get your point

And this makes a lot of sense, but imo if they dont release it slowly the chances for a new azoth vial problem inciting rage on the player base is higher.

You can have incremental progress without releasing it on live. Do you really think you can justify a half-baked release in the eyes of a new/returning player by calling it incremental progress? They won’t care; they will just quit again. Additionally, if the new experience is good for the starting quests, they will see a stark contrast between 1-25 and the rest of the levels and feel awful.

Whether you like it or not. it’s the way this is going to happen. They’re not going just say "Oh, Celeine doesn’t like our incremental release model so let’s just walk back all the promo work we’ve already done and release a new video saying ‘Celeine was right and we were wrong - you won’t be seeing the revamped experience any time soon.’ "

Having 1-25 done and working properly is the opposite of half-baked. It seems like you’re of the opinion that if the entire game is going to be re-worked and released at the same time then none of it should be - and we quite simply disagree. So do you and AGS, by the way.

You know azoth vial problem was reported on day 1 of ptr and still made it to live, right? What you say makes sense, but it sounds utopic from past experiences.

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Who are they gonna attract to buy this game for the revamp of level 1-25. Game had almost 1 million players at day 1, You think they’re going to come back just because you revamp 1-25. New players? Who is left to buy this game that hasn’t already and left. IMO a big waste of time and resources.

You think Vet’s not “fanboy’s” are going to make another character on another server just to experience that crap.

You are letting great be the enemy of good. Positive, incremental change that is well received should be pushed as soon as it is working properly. If the PTR testers were not happy with it, they might not release it yet but the feedback seems almost unanimous.

I am 100% sure AGS knows exactly how many players drop the game somewhere before level 25. A portion of those players could have been retained if they weren’t so bored in the early leveling.

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