I think that’s combining two different ideas, is all. But setting semantics aside…
I think combos are GOOD. But we need combo breakers. That’s the problem. Combat is SO shallow in NW that when one exists, it feels OP (and I guess it is). It could be as simple as having a “trinket” on a longer CD that breaks stun. Or you can put stun breakers on abilities like GW2 (which would also be nice because then you wouldn’t just pick 3 damage abilities and blow your load, or if you did there was more risk involved in building like that).
However, TTK is also super high right now (to the point where most small scale fights would always end in stale mate). So … not sure. I’d buff other weapons up to BB and then give more counters to CC.
For example, blocking should have it’s own bar, separate from stamina. That’s a nice mechanic that no one uses because dodging is almost always better. With the Ice Spike combo-wombo, you could block it and since that is LITERALLY the only damage ability in the kit, it wasn’t as oppressive as people think – just no one ever blocks. With the current GA wombo-combo and well, I can block it just fine but then I am out of stamina with a great axe player in my face. So it was a stay of execution, not a counter-play. Which is why I think the GA combo is far more busted than IG was.
It’s not “made” to be paired with anything. Each weapon is it’s own class that can synergize well with others because of its skills.
The attribute scaling for this weapon makes zero sense. Everything about it screams dex but the devs felt the need to give strength a ranged option so giving the a dex weapon that scales with strength was easier than fixing throwing (hatchets.)
Blunderbuss will replace everything until they bring other weapons up to its awesomeness. Even then it will replace most because its that awesome! Don’t even slot another weapon. Just keep firing! When you are tired of firing then fire some more!
If I understand you correctly, then they are one and the same.
It scaling with strength feels like an after thought and not how it was originally intended.
They should honestly just rework the Hatchet’s throwing path if they want to give strength a ranged option. -they won’t. But they should.
Putting all that aside, most of the weapons are stand alone.
I can see it paired with the OPed GA or VG/IG (for root)
show me a recent video of someone in heavy armor with 200 con getting oneshoted by a bow. Theres a video of a blunderbuss oneshoting a 200 con heavy user. Yes its a problem and need to get nerfed to the ground before release.
good luck surviving mid-range with 50 con. These videos are dumb because there’s no resil. In any group fight while being 50 con next to everyone whos a GA/WH spamming gravs…is going to get ripped up.
Yea, maybe. It looks like you can get enchanted + vorpal on the BB. I was headshoting people for low 500s per pellet with no perks, so with the aforementioned buffs it would be over 600 per pellet. If you hit all 9, it’s going to hit some people for over 5000.
What exactly do you mean by one shot? You realize the guy in that video uses two hammer abilities, three blunderbuss abilities, and two blunderbuss shots? Do you mean kill someone without resil who isn’t using or trying to move in under 4 seconds? Neither of those are one shots. There are many weapons who can do both of those things. Especially if you are running strong honing stone and 40 stat food with a glass cannon build like the guy in the video is. I never said anything about bow so idk what you are talking about.
It’s amazing how many people advocate for changes based off a 5 second clip. This is the gravity well “nerf” all over again. You are calling for things to be “nerfed to the ground”, so yeah I don’t even know why I am engaging this nonsense.
Why is it false? I was hitting people already for low 500s in OPR. With the 9% damage buff (+45 dmg) from enchanted and 14% (+70 damage) from vorpal, it will probably be possible to hit some players for over 600 per pellet. You can have up to 9 pellets, so 600*9 = 5400. The BB will probably hit harder than that at 625, but will lose some damage to resilient. I have no idea how powerful or weak it will be at 625 with BiS gear vs +600 GS enemies. It should be easier to min-max on the ptr, so we can identify game breaking builds before they go live.