Blunderbuss 1 shot has 0 outplay

It is about sword and shield because blunderbuss isn’t the only weapon capable of doing a cheesy one shot. Hatchet is capable of killing anyone under 200 con doing the same thing and with less abilities used.

You need 4 freedom, without removing resil to not get 1 hit… So you know… Just 4 bid items, only about 2mil+ gold.

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ccmylife still farming people isee

Gonna be stealing this for musket complaint threads, thanks for sharing.

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Oh ofc :smiley: SnS is the bane of current PvP, its not BB at all, SnS does all the job, it stuns you, BB only adds slight damage … Man its strange, people are playing SnS/BB, WH/BB, Spear/BB, GA/BB, even IG/BB. BB isn´t OP at all, its all SnS :smiley:

You realize you can use any CC weapon to stun target into BB oneshot right? SnS is used just because its the most reliant way of how to stun someone via leap/bash.

I suppose this is the typical thing. Disagree and not join the echo chamber of hating it, you must be a user.

SnS / Bow
LS / Spear
Hatchet / VG

Try again.

The thing with sns/BB combo is you can evade/block so many time to survive, but they just need to hit it once and you are gone.

If they miss leaping strike, they just run away for cooldown and back again. There’s is no fight in that it’s boring gameplay

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Macro abuse

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The only good players use GA/WH? :rofl:

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Ofc bb is good, sword and shield makes it braindead. Hitting a leaping strike on someone to start the combo is 10x easier than hitting any other ability to start the combo. If leaping strike becomes less effective bb becomes way less impactful

Btw sns/bb is the only weapon combo out of all the ones you listed who can 1 combo 200 con 5/5 resil melee.

And it’s because empowered leaping strike is BUSTED

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If SnS is the problem why is everyone playing BB and not SnS? Doesn’t make any sense. SnS has been the same for months, it wasn’t a problem. And suddenly when BB comes SnS is OP? Not BB but SnS? Lol

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It is only the one ability on sns, and sns has a long cc lock duration and it has been brought up for a while, but bb really proved how easily the weapon can be abused. The need to shorten the cc on it. Sns has a longer stun than spear, but they should reduce it to be the same or just change the stuns to simple knockdowns

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Yeah, I have to play the fight perfectly to have a chance, while he just have to be lucky once. Great, not op at all.

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It can’t be the same duration as spear since spear has much shorter CDs + heavy CDs reduction throught talents. 2 knockdowns, 1 stun. Warhammer aoe stun, 2 knockdowns + path of destiny.

Ye sure nerf SnS. It has longest stun for a reason - single target melee range. WH has 1,5 aoe stun which applies aoe rend throught perk.

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Don’t forget riposte…:wink:

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If you’re still standing there 20 seconds later, maybe you deserve to get nailed?

Leaping strike is just the opening movement ( way too fast and way too hard to evade when in war / opr and tons of things happening in same time) . There is NO QUESTIONS about BB dmg need to be reduced and animation cancel need to be fixed

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It’s the most fun weapon ever added to this game and you want to get rid of the animation cancel? The only part that needs adjusting is the damage. Light armor users with <150 con SHOULD still get comboed out. Invincible healers with rapiers need a counter. Also you can absolutely outplay it, literally just block or dodge the leaping strike.

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Yea easy to say in duel but it’s different in wars and group play. Anyways , if you think any weapon should one shot somebody with 12k hp in an action-based game with no counterplay. BB damage is way OVERPERFORMING , not sure what you talking of

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That’s because hatchet has a root. Remember Ice spike? Remeber VG? Those weapons could 100-0 builds with less than 100 con in less than 5 seconds.

BB can 100-0 medium armor with 200 con in less than 3 seconds. But hey, sns op…what a joke