Hey all.
I’m a mage, and initially first picking up the Bussy, it felt super fun. All the animations and sound are beautiful.
However, I tried running a combination of stats (note this is in the POV of a mage) - full int, split str/int, and just more str.
However, all combination feels quite weak esp in PVP.
The two shots (or three if you use that perk) of auto seem inadequate considering its spread and lack of range. Reload also is quite slow. I don’t see why one would use the auto over… anything, considering IG/VG/FS all have higher DPS in their autos with much more range and doesn’t need to reload.
Net shot seems borderline useless - I don’t find it impactful at all in slowing anyone down despite being fully upgraded.
Blast shot is promising, but the short range and long wind up time makes it quite hard to land on anyone else but those that are already slowed, rooted, stunned, or are extremely close to you.
Mortar is super fun to use but there are lots of issues with it. If you step on any small incline, you are taken out of the ability. It takes a long time to load, and the time between each shot is slooooow. The damage doesn’t make up for its slow speed either.
Splitting Grenade is in a good spot, although I think maybe a faster “split” speed would make it a bit more impactful.
Azoth Shrapnel is fine, but definitely requires a super close range or most of the pellets won’t hit.
Claw Shot in theory sounds super good + fun, but in this meta of Grav Wells and Ice Shower, getting close to enemies actually is a pretty bad idea. Which sucks because most of the abilities with the BB require you to be very very close. Maybe make it so you can Claw onto anything even environmental stuff. Could be too OP in mobility though, even though it would make this weapon extremely fun and unique.
And the most important piece of thing that affects the BB particular to mages is that int conversion elemental gems are broken when it comes to the damage.
Using T2-T5 with full int, the elemental side of the damage is significantly reduced, so you are missing out between 30-50% damage when using full int conversion. So this makes BB entirely unviable with a full int build. This is the same bug affecting Fire Staff’s Fireball when using an elemental conversion gem - the elemental damage is significantly reduced.
Another issue is, Refreshing Move would be super useful with this weapon, but the craft mod for it doesn’t work with rolling. You can only get the faction vendor one.
All in all, I’m not entirely sure what niche this weapon serves. It’s not for CC (granted, I am thankful it doesn’t have roots - this game already has enough roots). It’s definitely not for range. It’s a close range weapon, but it doesn’t do as much damage as say a hatchet or great axe. It’s not as good as a Fire Staff for AOE damage either because the CDs are sooooo high.