Blunderbuss is FUN and INTERACTIVE

he lands 5 different things in the span of one knockdown, thats the real issue.

SUCH ENGAGING GAMEPLAY!

It really is though.

This is definitely an unpopular opinion but I think that one shot builds are fine. Shouldn’t be one shotting fairly tanky high con people just taking a big chunk out, and in the case of blunderbuss, resilience doesn’t matter much btw.

Anyway the reason why I think that one shot or at least very high damage combo builds are fine is because of the several builds that utilize the really broken mobility mechanics that this game has. Good low con players that run around with rapiers will literally kite you forever unless you burst them down quick and hard in most cases. Also, it IS high risk high reward, don’t care what anyone says. You mess up? You probably die. Find yourself out of position? You probably die. Also, you yourself are susceptible to other high damage low con builds and are even a prime target for them.

You know what else is fun and interactive? Fighting anyone who has a pocket healer. So much healer interaction going on there. Also, getting 3 shot by a musket sitting on a rock very far away, with a weapon with a combination of perks that “break the rules” so to speak(infamy). But that’s what they’re for so that’s what they do and best believe they keep a rapier on them to zip away. Someone needs to harass these types.

My bad let me slot 5 thrust gems (WHICH ALSO DOESNT WORK, MIND YOU), go 400 con next time, and have my heals tick for 200 per. Maybe THEN I can survive. No counterplay at all. Go test it for yourself thoroughly like i have and come back to me with something i can do. #copium

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Twitch (Link to a clip) This is why you take fire gems btw - slow this down to 0.25 and watch his HP and check the damage from shrapnel. The autos hurt but aren’t the main killer for the most part.

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I play it. I don’t use blast shot after I tried it. Not because it’s op or whatever, I just don’t like it and prefer splitting grenades.

The only counterplay is heavy and high con, situational awareness, and block/counter the leaping strike.

Gotta adapt :man_shrugging:

“The only counterplay is heavy and high con, situational awareness, and block/counter the leaping strike.”

You realize heavy and HIGH con is not viable for healers in this meta, right? like I said prior, your heals will tick for nothing and your single targets will do nothing. Situational awareness and blocking/countering the leaping strike are obvious solutions to a problem until you realize there are 3-5 of them just wandering the point waiting to strike. I’ll just slide away from them in my heavy armor with 300 CON until i get away KEKW. Like I said, no way to properly counter it without overly messing with your build. #copium

I agree. BB is fun af. All weapons should be like this. Unfortunately I can smell the nerf bat a mile away.

Yeah cool. Everyone else that doesn’t have riposte is worrying about how many grav wells and ice showers they’re about to get hit with.

Backline harassment is something this game lacks, because you can’t really harrass anyone with a rapier very well unless you have hella cc(spear) but then you’ll have gravs on you in a heartbeat. #adapt

I don’t mind blunderbuss as a light Dex bow spear user. Adds a new dimension for me always having to look out for them.

That said some destroy you with a shield bash, and BB rotation. Seems a bit much for catching someone with a single stun.

freedom exists…

doesn’t work against this combo. tested

that’s why ice shower and grav well have been nerfed on ptr lol - like i said, i don’t disagree backline divers are healthy for the game but this combo itself is just overpowered. u can’t deny that, that’s why everyone is making yt vids and speaking on it xD

I’m using 4 freedom and have been able to get out of this. :confused: Maybe its a desync/ping issue?

highly doubt it, did multiple tests with people - about 20 tests. all ended up being failures

Remember when people said, “blunderbuss is kinda weak.”

Lmao. This community is blind and spew more than they think.

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I didn’t know freedoms reduces durations of knock downs…

ikr, but it doesn’t leave me on the floor for long before i can dodge away.

So knock down is considered a stun?

Freedom doesn’t even list root but people told me it worked for it.