This is definitely an unpopular opinion but I think that one shot builds are fine. Shouldn’t be one shotting fairly tanky high con people just taking a big chunk out, and in the case of blunderbuss, resilience doesn’t matter much btw.
Anyway the reason why I think that one shot or at least very high damage combo builds are fine is because of the several builds that utilize the really broken mobility mechanics that this game has. Good low con players that run around with rapiers will literally kite you forever unless you burst them down quick and hard in most cases. Also, it IS high risk high reward, don’t care what anyone says. You mess up? You probably die. Find yourself out of position? You probably die. Also, you yourself are susceptible to other high damage low con builds and are even a prime target for them.
You know what else is fun and interactive? Fighting anyone who has a pocket healer. So much healer interaction going on there. Also, getting 3 shot by a musket sitting on a rock very far away, with a weapon with a combination of perks that “break the rules” so to speak(infamy). But that’s what they’re for so that’s what they do and best believe they keep a rapier on them to zip away. Someone needs to harass these types.
My bad let me slot 5 thrust gems (WHICH ALSO DOESNT WORK, MIND YOU), go 400 con next time, and have my heals tick for 200 per. Maybe THEN I can survive. No counterplay at all. Go test it for yourself thoroughly like i have and come back to me with something i can do. #copium
Twitch (Link to a clip) This is why you take fire gems btw - slow this down to 0.25 and watch his HP and check the damage from shrapnel. The autos hurt but aren’t the main killer for the most part.
“The only counterplay is heavy and high con, situational awareness, and block/counter the leaping strike.”
You realize heavy and HIGH con is not viable for healers in this meta, right? like I said prior, your heals will tick for nothing and your single targets will do nothing. Situational awareness and blocking/countering the leaping strike are obvious solutions to a problem until you realize there are 3-5 of them just wandering the point waiting to strike. I’ll just slide away from them in my heavy armor with 300 CON until i get away KEKW. Like I said, no way to properly counter it without overly messing with your build. #copium
Yeah cool. Everyone else that doesn’t have riposte is worrying about how many grav wells and ice showers they’re about to get hit with.
Backline harassment is something this game lacks, because you can’t really harrass anyone with a rapier very well unless you have hella cc(spear) but then you’ll have gravs on you in a heartbeat. #adapt
that’s why ice shower and grav well have been nerfed on ptr lol - like i said, i don’t disagree backline divers are healthy for the game but this combo itself is just overpowered. u can’t deny that, that’s why everyone is making yt vids and speaking on it xD
I just think the UI is trash because I never thought of freedom helping with a knockdown due to it saying, “slow, stun, silence.”
I’m also under the impression that root is categorized in stun or silence because I know it helps gainst roots. Just didn’t know it extended to knockdowns as well which I thought would be a classification of player state rather than a CC in a game coding sense.
The main reason why the combo is able to take down people in 300 con, etc is the grapple animation cancel allowing you to instantly get 2 shots off (both of which are 9 pellets if used after blast shot). This should not be a thing, if it wasnt this combo would still kill squishies easily, but not tankier players.
The current combo is leap → bash → blast shot → dodge + shoot + grapple + shoot → shrapnel blast
Take away the grapple animation cancel and suddenly the damage isn’t as broken, but still very strong.