Bosses over tuned in mutations

I ran an M8 Hellfire Dynasty yesterday. The final boss was impossible to beat. I was dps in 619 GS full heavy with over 13k hp and many of the attacks from Empress were 1 shotting me. Our tank with same gs with 16k+ hp was also getting 1 shot by multiple abilities. This is unacceptable. Please fix your mistake of overtuning the bosses in mutations. (Not to mention that Dyn mutations are already over tuned.)

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They were so easy. now it’s just right. I hope they don’t get nerfed like they did before.

yep made a thread about aswell…
620 gs
13k hp
1.7k armor medium
full corrupted ward

18k 1hit on endboss, rest of dungeon was fairly easy

As you do the highter difficulty tier dungeons. are they not supposed to be harder? glad to hear the bosses win for a change. Isabella needs to be stronger.


full team of 620+ in m6…

swapped several people, still no chance

the wipes and respawns only came at endboss btw.

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First I would like to know what gems you were using on your armor? The last boss was has been tuned up but not by a drastic amount.
Secondly the last boss deals void damage as well as isabellas dogs and isabella and corrupted mages inside the dungeon.
The last boss barely deals any fire damage from mutation so itd be best to swap out your rubies for amethyst. I did 5 m10s yesterday golded all but the first run cause we realized without void gems we will get wrecked. On my dex spear i am able to apply fortify to myself and weaken enemies damage output by 14% which affects my whole team.

If you are running a corrupted mutated dungeon no in one your group(besides tank) should be running war hammer or ice guantlet(a tank should never have this equipped) as that will significantly decrease your teams DPS.
When I setup my groups. I look for atleast one or 2 bow/spear, one or 2 ga/spear, or sometimes vg/spear really helps as well.

Edit: Forgot to mention that having a 2nd tank for the dog fight would be a good idea as well. Makes fighting them 10x easier.

The last boss is still viable via melee but you need to watch out for those flying snakes/dragons. They seem like they hit harder now. And watch for her when she says something that sounds like egg nog. She has this real deadly but slow beam that can one shot your tank. Always be ready for that attack. And if you stand directly behind her as she does this sometimes you get hit with it.

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read this buddy, clearly you’re just hard headed.

lol I know which attacks you’re talking about. They’re the ones where she telegraphs the attack for about 2 seconds by yelling some voice lines, and y’all still can’t dodge them.

Watched my fellow DPS die over and over to the same abilities that are hard telegraphed.

She’s easy to deal with: don’t animation-lock yourself at bad times, and dodge the attacks that she yells out.

hi a 620 dps here that dies on the last boss of dynasty

the issue is with the name tags being so large you cant see who she is looking at for that attack
i know when its coming every time and doge just in case and she still hits.

Its an issue with visual telegraph not the voice line and the name tags
When you are melee that doesnt effect you at all. All other bosses are big enough it doesnt matter either

but she is only a little taller then players and the name tags cover her whole body
ranged dps is dodging blind

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This.

Mutations require proper gear and mechanics. Just having a high gearscore isnt enough. Build a corrupted ward set, gem it void and dynasty is worlds easier. Dead players dont contribute, mutators require min/maxing survivability.

Also most if not all her attacks can be avoided.

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