Bow buff hype thread!šŸŽ‰

Yeah, forgot to mention that, thats the one big bug the new bow has. Obviously it’s fun to try it on PTR, but really hope they remove it before it goes live (basically ice spike mechanic for bow now, lmao).

Other wise I’m not sure if I can resist the temptation of using it exclusively for rock rats. :stuck_out_tongue_winking_eye:

To be completely honest with you, my problem is less about the bow and more about the bows compilation with the rapier.

What exactly do you not like about it? Genuinely curious :slight_smile:
Personally I dislike spear/bow builds since most ā€œbow mainsā€ use their spear 80% of the fight and call themselves cracked bows with insane aim (lmao).

New World Bow/Spear PvP build (The Slap) - YouTube :flushed:

With the bow buffs combined with the stamina Regen delay, it becomes extremely difficult to close the gap for closer ranged weapons. With the arrow hit box adjustment, you almost certainly have to use stamina to iframe or dodge arrows meanwhile, the bow user will either keep dodging backwards as you dodge forwards, (using less stamina than you because you are also using your stamina to avoid damage as well as gap closing) or they will pull out the rapier and fleche through you.

This might be controversial but Most close range weapons don’t have very good gap closer abilities some of them seem good but are actually only so if they connect. Charge for example is really good but the recovery frames on the back end of it if you don’t connect will probably cost you almost the same amount of distance that you just gained. Baby ā€œgap closersā€ have this problem…high recovery frames. Leaping strike is probably the only gap closer that’s actually worth a damn vs ranged really, and we see how much that’s complained about.

Anyway back to the point. The bow has all of these great changes coming and let’s say that you’re a close range weapon user who is really good at stamina management and is good with their gap closers. You do all of this work getting close to that guy shooting arrows at you … only to see a riposte which you may or may not activate, the result is the same (even if you don’t get stunned, they will be completely safe for that entire animation (why is riposte immune to damage during the ā€œelbowā€ part?)) And then they will fleche through you, dodge, evade, dodge and we’re back at square one. This is a 1v1 situation mind you, not to be balanced around, but nonetheless frustrating. The more consistent options vs people with rapiers are to outrange them or one shot combo them.

Super unpopular opinion: The description for Riposte says ā€œYou are briefly invulnerable upon a successful riposteā€. I think they they should make the stun happen faster so that the chances of hitting it are better, but also for the immunity to not kick in unless it actually connects.

What bug is that? The fast light+penshot or something else?

I assume that’s what they are talking about when they say double shot, but that’s not new. They talk about it like its something new. I’ve been doing that forever on live. I have always been able to do light into special super fast. Can actually do poison into pen shot super fast too.

You can fire two shots literally in the same cast on the PTR if you press the skill quickly after the light attack.

This one is a bug mate. You can literally release 2 projectiles in one cast if your timing is good.

Im going to have to check this later. I can do this on live and have done it forever. Lately it bugs out a lot but I can do it. I thought it was normal.

Heavy Shot into Pen/Poison. You can time it in a way that you just see one arrow going off, while 2 damage numbers pop up (similiar to grav well double burst, etc.). Easy to reproduce and obviously busted.

Have mixed opinions on this. In general I agree that ranged counters melee (as intended) but it can get frustrating as melee, especially vs bow. But then again, we’re talking about 1v1s and as you said, can’t balance around it. Also, the rock-paper-scissor thought kinda implies, that melees counter everything except ranged and maybe it’s intended. But then again, I made a lot of bruisers frustrated cuz if you dodge everything right, you’re basically untouchable.

It’s a difficult topic imo, since I do believe if melees get more help/buffs vs ranged, we’re back to melee world and them being the most powerful, countering every build ever. Also, I personally know plenty melees who rarely struggle vs ranged, except maybe 3-4 ranged mains on the entire server.

The invulnerability window of the riposte has been a longer topic and I agree that its too long, but at the same time Idk if shortening would be the way (especially since its STILL very easy to bait and then dodge/block).

Lastly, all your points are from melee POV which makes it a bit weird for me. What’s the counter-balancing part for ranged once melees cought up? I feel like if melees get more gap close mechanics, ranged need something in exchange. Otherwise ranged get CC chained into oblivion without any counter OR ranged playstyle becomes even more toxic by kiting even harder (basically running only), which I’m sure would be even more annoying.

Right now I’m realizing we’re both kinda have a 1v1 take on this right now, which again, is not the point. We’ll see how the patch feels on live I guess. :slight_smile:

Yes I can do the double shot on live, but this is different. It’s a bug where if the timing is tight enough you release 2 projectiles.

Oh. Sounds great. After the bugs I have on live of skills not releasing half the time, to me its just a desync and catching up all the times a skill never went off or 2.50 just vanished into thin air haha. Yeah that’s a little busted though.

It’s nice to have a Dex friendly bug I agree :rofl::clap:

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Stop aiming poison arrow at the ground bro. You are losing soooo much damage doing that. Who cares about that 120 tick when you could chest shot that for sometimes more than Pen shot if it crits.

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I prefer to try and hit them in the foot :rofl:
The debuff is pretty valuable for bow and spears damage. So avoid the risk of whiffing it :grin:

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Didn’t see your link till now, idk how to say this without being rude - but that’s a good example of slow bow play that mainly relies on spear CC/dmg.

2vX Bow/Rapier Example

Just as a comparison, don’t mean to plug scuffed 720p footage, but you get the idea
You’re not playing bow at its full possible speed/capabilities (yet) :smiley:

That you use your own music for these vids is pretty cool, tho

I used to play rapier/bow, it is very bow dependant. Which is also cool, but I got tired of it after 4 months or so.

Not rude at all :grin: I know I’m crutching on spear :rofl:

I’ll sub and check your video out later as I’m still at work :grimacing:

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At least practice your knee shot :rofl:

May become important anti chase feature

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Oh damn you’re good. I woulda been toast fighting that haha.

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