First of all, hatchet and GA all have 1.4x crit modifier while the bow has 1.3. This is enough to make the bow crits useless against people with full resilient + 150CON since they gonna have 34% of critical mitigation. This means that even if the Bow has Vicious, the bow crits are going to deal 6% more dmg than a normal auto attack.
Fire Staff in the other hand benefits from the fact that melees always lean on physical dmg absorption over magical defense. Most melees have sets not only focused on physical defense but with a lot of Onyx and also they also uses Oakflesh Balm a lot more than Gemstone dust. Of course they do this to counter other melee weapons but as a side effect this affect the bow while benefit the magic weapons overall.
Great Axes and WH also have insane CC utility while the bow has⌠itâs close and mid range advantage and thatâs it.
quite absurd whats happening.
not a single bow rapier player in rush on drytree biggest eu pvp server
yet bow needs more nerfs before even hits the live .
i f repeat not a single bow rapier player.
and that build shows true bow power.
they all quit , hanging at preview server
or dueling.
all of them .
every single one
.
and if its to strong well learn to lose a bit and get better.
f babys
After all this discussion we can all agree than bow will still be subpar in the only PvP mode of importance : war. Who cares about 3v3, weapons shouldnât be balanced around that mini game
I think the opposit. In the long run, 3v3 (and 2v2) is what can save this game. Small scale rated pvp. I think AGS made a mistake when they focused so much on large scale pvp.
Honestly disappointed this turned into a handful of dex mains whining about them not being gifted a BB-tier weapon.
Oh you died to a bow? must not have had 5 stack of resi.
Oh you died to a spartan? must not have had 5 stacks of freedom.
Oh you died to a mage? must not have had you ele aversion stacks.
You cant expect every single build or player to have âbisâ pvp gear to counter overtuned weapons that balancing should take care of.
because its much harder to hit someone with a bow compared to a firestaff or melee weapon? a medium GA catches you ONCE without stamina on PTR and youâre dead. meanwhile they can make dozens of mistakes and require you to hit 6+ consecutive bow shots to kill them. whats so hard to understand about that?
please iâd love to see you guys in ptr so u can show me how âeasyâ bow is. what are yaâll igns?
We provided plenty of counter arguments. You just pick and choose what you respond to. For instance you said that bow got a damage buff. It did not. Its the same exact damage as it has been on live for months now with one exception⌠Heavy shot was nerfed not only by 20% damage but the multiplier was also nerfed as well.
So, you come in here with false arguments and are now saying we had no counter argument. I got a news flash for you⌠If your argument was false to begin with then we donât need a counter argument. All we need to do is point out your bullshit.
I definitely agree. I want Bow to feel better again, but the firerate seems extreme. Bow always hit hard and just needed some help with fluidity, not being turned into a machine gun.
This is your original argument. The video from isBlue, right below you shows him critting a PTR light armor player with a heavy shot for 3k and another heavy shot crit with buffs for 3.6k then followed up with a death shot with the bows hardest hitting single shot ability for 3.3k.
First off your OP was BS. Right away we can ignore anything you have to say because you exaggerating for effect. I wont though. I will say that the above numbers that isBlue hit were perfectly fine. They were heavy shots and an ability shot on a guy that was running light armor with god knows what perks or gems. Dude probably had no mitigation and barely any con. The 3 shots combined were less than 10k damage total.
On live when people actually have real armor, those numbers will be different and you know it. As much as you want to say that oh resilient donât matter, the fact is it does and it matters a lot. So do the gems and other perks people use. You cant say balance the weapon around naked people, because when people have gear those numbers turn into 800 damage. Yes, I hit a LA player on live the other day for 800 lousy damage. Am I supposed to have to hit someone 20 times to kill them? Ok then I want the same in return. I want melee to have to hit my LA ass 20 times to kill me too.
Your next comment in the threadâŚ
Like all the melee have been saying for 7 months⌠Git Gud. You guys asked for and praised these stamina changes thinking it was going to make it easy mode to catch light armor players. How that work out for ya?
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The only thing that matters to bow damage is having enough Dex to hit about 350. Perks donât matter. Mosts bows donât even matter as 600 bows have the same base damage as a 600 PTR bow would have. Less than 600 is minimal difference in base damage. As much as everyone says oh laz bow laz bow⌠Extra crit chance doesnt really matter as a dodge roll guarantees a crit. Crit damage doesnt really matter as Resilience negates most of it. So no, having bow gear is insignificant as opposed to the other guy having the right armor. This is why good bow players can run around in junk and still do the same damage.
First Evade shot isnât there for damage really. It barely does much compared to everything else. It is mostly there to keep space. Gee a range trying to keep space, imagine that concept. He didnât need to use it because nobody even tried to put pressure on him.
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Read my comment above.
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Yeah that is called a bug. Double shots are not supposed to happen. 2 separate attacks though would be an average of 3.5k against shit armor maybe. Real armor would bring that down. Nothing wrong with that.
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Second time in the thread you either flat out lie for effect or simply just donât know what you are talking about and are trying to get bow nerfed just because you are afraid and not for any logical reason. You say bow got a damage increase per shot. It did not. Its the same damage that is on live right now and for many months now that you never once complained about ever.
Also here you are crying again about stam nerfs that melee people asked for and praised when they got it. You wanted this, not us. Now you can enjoy it
and you can block bow with a shield.
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And here we are once again this time for the finale. You seem to be ok if the bow got a buff in either attack speed or damage. Well guess what? It only got a buff in attack speed. It never received a damage buff. In fact it received a pretty hefty damage nerf. So I guess you are good with bow then. You checkmated yourself.
For the encore before I goâŚ
As I said above in an earlier post⌠we gave you counter arguments. You just purposely ignored them. So here they all are wrapped into one post for you. I didnât even need to counter argue much. I just needed to point out your bullshit.
Its possible I misread your post when I commented. My wife was having cervical spine surgery and I was in the hospital for like 12 hours when I made that comment from my phone.
Yes we agree that no weapon should do everything. Bow doesnt do everything so I fail to see the problem or reason for post. I donât consider a half a second stagger a CC its more like an interrupt in other MMOs. Its also had these abilities. Why is it all of a sudden some big issue now? Nobody ever complained once about them. Thats because they arenât a problem.
Is a solo fire staff user going to hit fortify cap? I honestly donât know as I donât play one. I also doubt that the same guy would have not been one comboâd by a GA user. I have to aim and lead shots. They just click.
Is it really though? It doesnt have different base damage. Extra crit chance doesnt mean much when I get a guaranteed crit from dodge. Extra 11% crit damage doesnt mean much when most of it is negated by full resilience. That leaves enchanted which a lot of bows have.
No, and im skeptical of your claims. Med armor self fortified solo mage will take 1200 to 1400 crits (roughly 10 to hits to kill mage vs 5 hits to kill bow) Dunno how you can get to 800 on light without serious resists and fortify cap, possibly needs weaken too. That would normally be like 1900 to 2100 on light armor.