This is a complete design pass (rework) of the bow weapon.
General Changes
- Arrow Speed increased by 40%
- Arrows and bullets are no longer a consumable, instead act as a “shield” type weapon to modify range weapons in a similar way that shield acts only for sword.
Skirmisher
- Evasive Tactics: +20% movement speed. [1]
- Catch me if you can: If more then 3 enemies are with in 10 yards, gain 20% faster stamina regen [2]
- Impale: hitting a foe with a heavy attack will now slow them by 30% for 5 seconds [3]
- Closing in: Reduce bow abilities recharge rate by 10% [4]
- Dodge and weave: gain 30% haste after a successful dodge [5]
- Hunters insight: hitting a foe with a successful debuff will grant 10 stamina [6]
- Archers speed; gain 30% haste when swapping to bow [7]
- Mark: gain 20% more damage to a target with a debuff [8]
- Battle Precision: Debuff and damage over time effects last 20% longer [9]
- Evasive Knockback: Evade shot causes knock back of 5m [10]
- Go the distance: Evade shot now moves you back 10 yards [11]
- Barbed Arrows: No Change [12]
- Hooked Arrows: Rain of arrows now slows by 30% for 5 seconds. [13]
- Infected Arrow: now deals 24% weapon damage for 10 seconds [14]
- Directed Shot: No change [15]
- Ultimate: Knee shot replaced with fatal wound.
- Fatal wound: Heavy attacks will now apply a bleed for 40% of weapon damage over 12 seconds. [ult]
Hunter
- Long range: No change [1]
- Aim true: Light and heavy attacks now travel 30% faster [2]
- Finishing shot: if the target is below 30% health, lincreases the damage of light and heavy attacks by 20% [3]
- Unbreakable focus: No change [4]
- Opening Strike: No Change [5]
- Suprise attack: Renamed Rapid Reload [6]
- Rapid reload: Heavy attacks charge 30% faster
- Arrow Range: No Change [7]
- Hawkeye: Light and heavy critical strikes heal you for 10% Health [8]
- Bullseye: increases critical strike by 15% [9]
- Blood Soaked Arrow: No Change [10]
- Deep Strike: Deals 20% More damage to enemies more then 10 yards away [11]
- Splinter Shot Removed.
- A new ability added called Marked Target: marks the target with a debuff, increasing damage made at the target for 8 seconds.
- Increases duration to 15 seconds [12]
- Calculated: reduces the cooldown of Marked Target by 10% [13]
- Rapid Accuracy: No Change [14]
- Final blow: No change [15]
- Concussion: Heavy Attacks have 20% more critical strike damage.
