emerald does hit pretty hard sub 30 for the finisher. I bounce back and forth. If you have not tried it you should give it a shot.
Since i am running emerald. I am averaging 15-25kills in opr. The satisfying kill sound still clicking in my head and i have to get up in 3 hours and go to work
there is also perk in right tree for more dmg under 50% health and there is also perk in left tree with i think 10% dmg to players with debuf. I am wearing medium with 300dex 50 strg and 150con. Hiting 5-6k crits in low health players. They are like instant gone ![]()
5-6k you exegeratting a lot , good headshot / pen go for 3-3.5k dmg ( maybe 4K if lined up and head shot on last guy) please prove me Thoses 6k dmg lol
You cant hit 6k on heavy with onyx right. Normaly i am goind on mages,musketers,healers and mostly light,med builds. Mostly using spear.
Still 6k is exaggerating I run 50 STR /350 DEX and I hit MAX 4K on headshot / pen on -50% hp target with a debuff. No way you hit anyone for 6k lol or they are in 520 Gs faction gear
I think i have some record from today. Ill check tomorrow and get back to you with prove. If not. Il make you one. Pretty sure i saw numbers 5.8k plus
Yeah could be low gs and no resilient on armor
Thank you for asking.
I might not be the best person to ask as my opinion on some aspects are somewhat divisive.
I only want a balanced weapon, that is fun to use.
So priorities in my mind are:
Remove the root after firing.
Speed up projectiles
Give it a slightly larger hit box.
Damage is fine IMO (that is the divisive part). I think if they made the above improvements and increased damage it would be too powerful.
Improve all armor perks for bow to bring them in line with other weapons.
Secondary improvements
Add grit to evade shot
Reduce cd and duration of poison shot.
Make rapid fire cancellable
Make the animation on rain of arrows much faster.
Passives like catch me if you can should be revisited.
Honestly there is a lot I would like, but the first 3 things I mentioned are the most important ![]()
I tried it on rapier before… Yeah I will give it another go at some point ![]()
@Relentless_Turnip Alright! Thank you for sharing your ideas on how to make the Bow feel better. I appreciate that you placed emphasis on the aspects you would like to receive the most attention. I will share your feedback with the team. ![]()
Thank you for taking the time to listen to them ![]()
I really appreciate all you guys do to gather feedback and make the community feel involved. It is so much better than any other developer team I have previously encountered. I hope you pass that on to your team as well ![]()
I would hope the team has already been working on them. These suggestions have been out there for like 4 months already. I don’t want to wait another 3 months for changes that are long overdue. Like is there only 2 people on the balance team?
This is supposed to be balance month and there have been zero changes to anything thus far. Pretty disappointed to be honest.
yep 5k pen shoot… ![]()
Highest I got on actual players ( Pvpers with 625 GS ) is like 3.5-3.7k on headshot for an execute. Rarely seen over 4K, I don’t run over 400 DEX so might be that too but even 400DEx should hit for like 4.5k max on full debuff
he is 350, 150 there
bow is still fun to play but next to impossible to be a force in rush.
its more like you need to be extra good to beat low lvl players.
at this point im happy to beat anyone .
This guy knows what he is talking about.
I did a 4k non crit light attack at some point in the video. I think it was on the first 1 v 2.
Hard to compare if you dont know oponents stats, to check damage you need to do with known stats than compare it to damage other weapons. You will meet guy with full thrust resistant and you will demand another buffs ? In OPR people use everything for resistants so ur damage will be highly reduced in 1v1, I met many times with people who change their gems fully against class who they re fighting with. I have 1,6k physicals and 22% thurst in medium due to bb meta, muskets etc.
Then there is a serious mitigation problem. Cant have people running around able to 1 combo people while they also have 14k hit points and so much mit only take 1k dmg. This is not balanced at all. I don’t care what gems and crap people are running.